Tools
Game Reference
Browse all 66 mechanic references across 8 families. Hover or focus any entry to open its tooltip. Click an entry to keep it open on touch devices.
Filter families
Select one or more families. Clear the selection to show all.
8 of 8 families ยท 66 references
Neutral jungle units that are not controlled by either team and provide an alternative source of souls.
Shared structure reference covering outer lane defenses, base defenses, Shrines, the final Patron objective, and the shared nearby/teamwide payout pattern.
Reference for common damage and control effects, duration reduction, and status immunity.
Shared map-owned lane units that spawn in repeating waves and pressure lanes for both teams.
Shared objective reference covering Soul Urn, Mid Boss, and the Rejuvenator reward.
Core close-range combat tools available to every hero.
Overview of how Souls are used for item purchases, Boon progress, unsecured death drops, and lane orb control.
Core hero-combat economy rules for base kill payout, assist credit, ally sharing, and comeback bounty.