General
Ranked Eligibility
- [New]Standard Wins Required60
- [New]Wins Required per Hero15
- [New]Eligible Heroes Required3
Players with an active sanction, including low priority or a communication ban, cannot queue for Ranked.
Ranked Calibration
- [New]Calibration Matches8
Calibration uses a soft Rank reset seeded by prior performance, cannot place above Oracle VI, and must be played without a party.
Ranked Parties
- [New]Allowed Party SizesSolo or duo
Ranked duo partners must be within one Rank of each other; Eternus players may only queue with another Eternus player within three subranks.
Ranked Pregame
- [New]Hero Changes per Player1
- [New]Pause Unlock Time2 min
Ranked matches now begin with a waiting area that shows every player's Rank and allows team adjustments before play starts.
Players may switch to an unlocked, Ranked-eligible hero that is not already selected; opposing swaps are not shown live, and a cross-team conflict prompts another choice.
Starting lanes can be adjusted in the Ranked pregame waiting area; Hyperline lane swaps are disabled after the match begins.
Ranked now bans 3 heroes instead of 2 and uses an improved ban-selection algorithm.
Abandons
- [New]Early Abandon Threshold5 min
An early abandon makes the match safe to leave and voids it for everyone except the leaver and their party, who receive a loss; the leaver also receives penalties.
After a later abandon, the leaver is penalized and their party receives a loss; other teammates are safe to leave without punishment, can still earn a win by staying, and concede automatically if they all leave.
If the initially non-abandoning team also loses a player, that leaver and their party are penalized under the same rules; remaining players on either team avoid a loss and only earn a win by finishing and winning.
Leaver penalties begin with queue timeouts and escalate to increasing numbers of low-priority games.
Matchmaking
Matchmaking now offers separate Standard (unranked) and Ranked modes.
The matchmaker now makes improved team-composition choices while continuing to account for players' hero priorities.
Standard Mode
Standard Mode does not adjust Rank, has no party-size or skill-spread restrictions, and accounts for each player's experience with their selected hero.
Ranks and Badges
Ranked now uses six subranks (I–VI) within Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant, and Eternus; uncalibrated players are Obscurus.
Ranked Seasons
Ranked Season 1 runs from July 30 through October 7, and each season permanently records the player's highest achieved Rank in Rank history.
A new Ranked Hub in the hideout provides current and past season information, global leaderboards, and Rank history.
At season end, players receive a hideout item commemorating their highest achieved Rank.
Rank Points
Wins and losses adjust Rank Points by about 250 on average, with variation for match expectations and win streaks; promotions cost 1,000 points, full-Rank promotions cost 2,000, and Eternus subrank thresholds update daily by percentile.
Rank loss protection lasts five games at a full-Rank boundary and two games at a subrank boundary.
Leaderboards
- Global Recent Games Required50→75
- Hero Recent Games Required20→30
- [New]Hero Lifetime Wins Required100