LTR.GG arrow wordmark

Patch Notes

Deadlock Patch Notes: May 22, 2026

Hero, item, and systems changes from the May 22 patch.

General

Game Constants

  • Weapon Investment Bonus… 18/46 | 55/70/85/100/115%→… 18/46 | 54/62/74/86/100/115%
  • Vitality Investment Bonus… 46/50 | 56/62%→… 46/50 | 54/60/66%
  • Spirit Investment Bonus… 19/38 | 48/57/66/75/100→… 19/38 | 45/52/59/66/75/100

Structures

  • Bullet Resist (Base Guardian, Shrine)10%→20%
  • Bullet Resist (Walker)25%→35%
  • Guardians Scaling Resistance+75% → -50% over 12 min→+50% → -50% over 12 min (takes more damage early)
  • [New]Shrines InvulnerableUntil one pair of Base Guardians are destroyed
  • Backdoor Removal Linger20s→14s

Neutral Camps

  • Initial Spawn (Medium)360s→300s
  • Initial Spawn (Midboss)600s→0s

Soul Urn

  • Spiritual Urn Instant Gold50%→100%
  • Spiritual Urn DoT (% Max HP)1.5%→5.0%
  • Spiritual Urn Time Until Damage45s→35s→50s→30s
  • [New]Soul Urn Capture Time (Favored)3s→5s
  • [New]Soul Urn Capture Time (Neutral)5s→10s
  • [New]Soul Urn Capture Time (Unfavored)10s→15s
  • [New]Soul Urn Comeback Bullet Resist50%→35%→ [Removed]
  • [New]Soul Urn Comeback Spirit Resist50%→35%→ [Removed]
  • Soul Urn Comeback Debuff Resist [Removed] → [Removed] → [Removed]
  • Soul Urn Fumble Runback Wait12s→13s
  • Soul Urn Runback Speed7.112 m/s→10.160 m/s→17.780 m/s
  • [New]Soul Urn PickupLight/Heavy melee the Urn to pick it up (was channel-in-place)
  • [New]Soul Urn Drop-offAlways dropped off on the bridge in the middle of the map
  • [New]Soul Urn ContestEnemy Heavy Melee during Depositing claims it & switches sides (+1.25s to that team’s timer)
  • [New]Soul Urn Carry Damage5% Max HP/s after 35s aggregate held per team (was 0.15% after 45s); lethal
  • [New]Soul Urn Carry SilenceNo longer silences while carrying (still disarmed & movement-silenced); no longer grants +30% Bullet/Spirit Resist
  • [New]Soul Urn Deposit RevealArea around depositing the urn is revealed (runner revealed as usual)
  • [New]Soul Urn SoulsAll instant after deposit completes; rewards unchanged; last contester gets +3 Golden Idol buffs
  • Urn Runner Sprint Speed Bonus0 m/s→2 m/s
  • [New]Urn Runner Stamina Recovery15%
  • Soul Urn Trailing-Team Sprint Speed0 m/s→6 m/s
  • Soul Urn Drop-offAbove the mid-lane bridge→Under the side-lane bridge
  • [New]Soul Urn Pickup Spot (Behind Team)Now spawns at the old comeback drop-off spots when your team is behind
  • [New]Soul Urn RunnerNo longer sprint-disabled while carrying, and now has max sprint acceleration
  • [New]Soul Urn (Misc)Various smaller holding timers and variables adjusted for the new location
  • [Removed]Spiritual Urn No-Pickup Window12s
  • [New]Frozen ShelterUrn timer now freezes while affected by Kelvin's Frozen Shelter
  • [New]Comeback ResistNo longer a team-wide aura while carried or dropped — now active only during deposit, and the behind team's runner keeps the resist for themselves
  • [New]Damage TimerThe hold-to-damage timer freezes while an enemy is within 40m of the runner
  • [New]Return HomeReworked — keyed off enemies within 40m and a 13s window with a friendly nearby
  • [New]Fixed: Trailing Team SprintTrailing team's sprint bonus now applies correctly

Unstable Rift

  • [New]Comeback Resist Aura Radius60 m→ [Removed]

Breakables

  • Breakables Initial Spawn120s→180s

Map Objects

  • Mid-Map Jump Pads2 (pointing left/right)→Removed

Sinner's Sacrifice

  • [New] [Undocumented] Sinner's Sacrifice Melee Parryableyes

Gameplay Mechanics

  • [New]Knockup DurationsNow affected by debuff reduction
  • SlidingReset sprint speed→No longer resets sprint speed
  • [New]Stamina Regen After Wall Jump-25% for 5s (not when out of combat / mantling soon after)
  • Bullet Velocity StackingDiminishing→Additive
  • Total Damage Reduction DebuffsAdditive→Diminishing (Inhibitor, Fire Scarabs, etc)
  • Move Speed Diminish Point11→12
  • [New]Fixed: Parry FXNo longer mismatches state
  • [New]Fixed: Item Barrier DurationsNow scale with duration increases
  • [New]WalkersInterrupt rocket barrage during 1s windup if stomp becomes an option
  • [New]Fixed: Walkers SpinningNo longer spin while lasering
  • [New]ZiplinesSmoothed grabbing (jitter fix); ropes added to zipline binding; no alt-keybind delay
  • [New]Fixed: Cast Un-ZoomMany abilities no longer briefly exit zoom when cast
  • [New]Fixed: Veil InteractionsMany items/abilities now work through veils

Troopers

  • [New]Trooper ParryParrying a trooper no longer resets your parry cooldown (still avoids early termination)
  • [New]Trooper Parry StunTrooper parries now apply a stun

Medic Trooper

  • Medic Trooper Heal Duration2s→4s[Correction]In-game data and testing show no change.
  • Medic Trooper Orb StackingStacks directly→Adds duration on top[Correction]In-game data and testing show no change.
  • Medic Trooper Heal12%→13%[Correction]In-game data and testing show no change.

Medic Heal Pickup

  • [Undocumented] Missing Health Heal16%→13%
  • [Undocumented] Player Heal Duration2s→4s
  • [Undocumented] Base Healing Growth / Minute4→2

Heroes

Abrams

BUFFED
  • Base Health810→800
  • Health / Level55→52

Infernal Resilience

  • [New]Non Hero Heal40%
  • [New]Target: All Enemy
  • [Removed]Target: Hero Friendly
RANK 1
  • [Removed]Increases Health Regen by1.5
  • [New]Increases Max Health by200
RANK 2
  • [Removed]Increases Max Health by200
  • [New]Increases Melee Lifesteal by18%

Seismic Impact

RANK 2
  • Increases Stun Duration by0.7s→0.8s
RANK 3
  • On-Cast Unstoppable Duration:5s→6s

Apollo

NERFED
  • Base Health780→770
  • Base Health Regen2/s→1/s
  • Health / Level50→47
  • [New]HitboxesImproved (easier to hit)

Riposte

  • [Undocumented] Dash Speed2400m→3000m
  • [New]Dash Grace Window1
  • [New]ReworkNo longer auto-dashes — grants a sub-ability to target the hero to jump to (25m, buffer-able before parry)
  • [New]TriggerNo longer triggers on damage auras (e.g. Flame Dash) or objective damage

Flawless Advance

  • Slash Collision Radius4.50→4.05
  • [New]HitboxReduced by 10%

Bebop

NERFED
  • Base Health890→880
  • Bullet Damage per Boon0.139→0.115
  • Health / Level58→55

Exploding Uppercut

RANK 2
  • Increases Buff Base Weapon by40%→30%

Sticky Bomb

RANK 2
  • Increases Damage by75→85

Billy

ADJUSTED
  • Base Health830→820
  • Bullet Damage per Boon0.165→0.142
  • Health / Level48→56

Rising Ram

  • Cooldown30s→32s
RANK 2
  • Increases Duration by0.3s→0.4s
RANK 3
  • Reduces Cooldown by10s→13s

Calico

ADJUSTED
  • Base Health740→730
  • Health / Level42→39

Gloom Bombs

RANK 2
  • [Removed]Increases Bonus Damage Vs Barrier by75
  • [New]Increases Melee Resist by5%
  • [New]Increases Melee Resist Reduction Duration by5s

Celeste

BUFFED
  • Base Health700→690
  • Stamina Recovery Time4.5s→5.0s
  • Health / Level38→35
  • [New]HitboxesImproved (easier to hit)

Radiant Daggers

RANK 2
  • Increases Impact Damage by70→80
  • Reduces Cooldown by18s→22s

Shining Wonder

RANK 2
  • Increases Damage by50→70

Drifter

ADJUSTED
  • Base Health765→755
  • Health / Level44→41

Rend

  • [New]Rend T3No longer +0.4 scaling; now also deals Heavy Melee Damage (0.55 scale)
RANK 3
  • [Removed]Light MeleeDamage scaling+0.4
  • [New]Increases Use Heavy Melee by1
  • [New]Heavy MeleeHeavy Melee Damage scaling+0.55
  • [New]Adds Damage:0

Dynamo

NERFED
  • Base Health890→880
  • Health / Level67→64

Kinetic Pulse

  • Damage Spirit Power Scaling1.65→1.55
RANK 2
  • Reduces Bullet Resist by18%→15%

Quantum Entanglement

  • [New]T3Dispel non-ult debuffs → reduce their duration by 50%
RANK 3
  • [Removed]Increases Dispel Debuffs by1
  • [New]Increases Reduce Debuffs by50

Graves

BUFFED
  • Base Health740→730
  • Base Weapon Damage4.0→3.6
  • Sprint Speed Bonus1.6 m/s→2.2 m/s
  • Bullet Damage per Boon0.060→0.054
  • Health / Level38→35
  • [New]DeadheadsBehaviour + many fixes: dash ranges from her center, fire-rate buff applies next attack, dash through veils, end-of-range follow, fall-off on bullet damage, 0.1s LOS buffer, stay active if Graves dies, faster follow speed, projectile collision, melee sets dash target

Jar of Dead

  • Damage Scaling0.35→0.31

Grasping Hands

  • [New]Ghouls Raised1

Grey Talon

ADJUSTED
  • Base Health790→780
  • Health / Level43→40

Rain of Arrows

  • Cooldown30s→22s
  • Duration7s→4s
  • Cast Delay0.5s→0.2s
  • Weapon Damage4→3
  • Fall Speed Max15→25
  • Air Speed Max161.417→261.417
  • Air Jump/Dash Distance9%→25%
  • [New]T1/T2 swapT1: +3 Wpn Dmg & +30% Slow 1.5s; T2: -13s Cooldown (total CD 16s→9s); air-move improved; stamina distance -9%→+25%
RANK 1
  • [Removed]Reduces Cooldown by14s
  • [New]Increases Weapon Damage by3
  • [New]Reduces Move Speed by30%
  • [New]Increases Slow Duration by1.5s
RANK 2
  • [Removed]Increases Weapon Damage by5
  • [Removed]Reduces Move Speed by40%
  • [Removed]Increases Slow Duration by1.5s
  • [New]Reduces Cooldown by13s

Haze

BUFFED
  • Base Health740→730
  • Health / Level38→35

Fixation

RANK 3
  • Increases Weapon Damage by0.12 per stack→0.14 per stack

Holliday

BUFFED
  • Base Health790→780
  • Base Health Regen1/s→2/s
  • Base Weapon Damage18.8→19.7
  • Health / Level46→43

Infernus

BUFFED
  • Base Health840→830
  • Health / Level44→41

Concussive Combustion

RANK 3
  • Increases Stun Duration by0.75s→0.90s

Ivy

ADJUSTED
  • Base Health765→755
  • Health / Level50→47

Kelvin

NERFED
  • Base Health890→880
  • Health / Level66→63
  • [New]Ice PathWhen interrupted, no longer creates an ice path below — Kelvin falls to the ground

Frost Grenade

  • Damage Scaling0.7→0.6

Arctic Beam

  • Damage Per Second Spirit Power Scaling0.50→0.38

Lady Geist

ADJUSTED
  • Base Health890→880
  • Health / Level57→54

Lash

BUFFED
  • Base Health790→780
  • Bullet Damage per Boon0.341→0.310
  • Health / Level56→53

Ground Strike

  • Damage Per Meter Scaling0.0372→0.0400

Grapple

  • [New]Grapple T2/T3T2 bonus damage refreshes duration (no longer stacks); T3 now also grants +1 Charge
RANK 3
  • [New]Increases Charges by1

McGinnis

BUFFED
  • Base Health790→780
  • Bullet Damage per Boon0.17→0.18
  • Health / Level58→55

Medicinal Specter

  • Heal Radius5.5m→6.0m

Heavy Barrage

  • [Removed] [Undocumented] Can Cancel During Cast Delay
  • [New]FixedHeavy Barrage now triggers Diviner’s Kevlar

Mina

NERFED
  • Base Health670→660
  • Health / Level31→28
  • [New]Innate-8% Debuff Resist

Rake

  • [Removed]Extra Sweep Offset Behind Caster1.5
  • [Removed]Extra Sweep Range2
  • [New]Use Lag Compensation For Unit Targeting
  • [New]FixedRake sometimes not working with high ping

Love Bites

  • [Removed]Damage4
  • [New]Spirit Damage Per Bullet4
  • [New]MechanicNo longer applies the flat on-hit damage to abilities (was 20% of value on Nox Nostra)
RANK 2
  • [Removed]Increases Damage by3
  • [New]Increases Spirit Damage Per Bullet by3
RANK 3
  • Reduces Per Target Cooldown by4s→5s

Nox Nostra

RANK 3
  • Increases Current Health by1.0%→0.5%

Mirage

ADJUSTED
  • Base Health740→730
  • Health / Level50→47
  • [New]Djinn’s MarkUpdated visuals

Mo & Krill

BUFFED
  • Base Health940→930
  • Health / Level71→68
  • [New]BurrowGetting hit with a melee no longer knocks you up while burrowed

Sand Blast

RANK 3
  • Increases Duration by1.0s→1.5s

Paige

BUFFED
  • Base Health690→680
  • Health / Level32→29

Bookwyrm

RANK 2
  • Reduces Cooldown by8s→12s

Rallying Charge

  • [New]MechanicHalf cooldown if it hits no allies or enemies
RANK 3
  • Increases Damage by135→160

Paradox

BUFFED
  • Base Health740→730
  • Health / Level51→48

Time Wall

RANK 1
  • Increases Duration by2.5s→3.5s
RANK 3
  • Increases Charges by2→3
  • Increases Charge Delay by4s→2s

Kinetic Carbine

RANK 3
  • Weapon PowerMax Damage scaling+50→+55

Paradoxical Swap

  • Swap Damage125→150

Pocket

NERFED
  • Base Health790→780
  • Health / Level41→38

Flying Cloak

RANK 2
  • Increases Bonus Duration by8s→6s

Affliction

  • Cooldown140s→150s

Rem

BUFFED
  • Base Health690→680
  • Health / Level32→29

Pillow Toss

  • Charge Delay9s→8s
RANK 3
  • Increases Damage by90→100

Tag Along

  • Hop Out Lockout Duration1.0→0.3
  • Regen Duration3s→2s
  • Health Restored Spirit Power Scaling0.44→0.66
  • Health Restored28/s→42/s
  • [New]Rework batchCastable through veils; faster fly (50%); shorter eject lockout (1s→0.3s); friendly auras affect Rem; eject no longer debuff-reduced & launches up; heal duration on HUD; secondary-ally burst heal; misc fixes
RANK 2
  • Increases Barrier Effectiveness by25%→35%
  • Increases Bonus Item Duration Percent by25%→35%
  • Increases Bonus Item Range by25%→35%
RANK 3
  • [New]Spirit PowerMissing Health Burst scaling+0.02
  • [New]Spirit PowerHealth Restored scaling+0.34

Naptime

  • [New]Damage Resist Pct While Channeling30%

Seven

ADJUSTED
  • Base Health740→730
  • Crit Damage Received Scale0.65→0.45
  • Bullet Damage per Boon0.374→0.337
  • Health / Level46→43

Shiv

ADJUSTED
  • Base Health840→830
  • Health / Level51→48

Slice and Dice

RANK 2
  • Reduces Enemy Spirit Resist by8%→6%

Bloodletting

  • Deferred Damage Cleared40%→35%
RANK 3
  • Increases Deferred Damage Cleared by45%→50%

Killing Blow

  • Cooldown105s→125s
  • Full Rage Damage Bonus14%→12%
RANK 2
  • Increases Full Rage Damage Bonus by8%→10%
  • [New]Reduces Cooldown by30s

Silver

ADJUSTED
  • Base Health840→830
  • Base Weapon Damage5.4→5.1
  • Bullet Damage per Boon0.124→0.117
  • Alt-Fire Bullet Damage / Level0.8190→0.7735
  • Health / Level32→29
  • Gun Cycle Time0.90s→0.85s

Entangling Bola

  • [New]MechanicNo longer prevents jumping/mantling; T2/T3 swapped (-5s CD ↔ +0.75s Duration)
RANK 2
  • [Removed]Increases Debuff Duration by0.75s
  • [New]Reduces Cooldown by5s
RANK 3
  • [Removed]Reduces Cooldown by5s
  • [New]Increases Debuff Duration by0.75s

Lycan Curse

  • Fire Rate Spirit Power Scaling0.25→0.45
  • Fire Rate80%→65%

Sinclair

ADJUSTED
  • Base Health740→730
  • Health / Level43→40

The Doorman

NERFED
  • Base Health765→755
  • Health / Level47→44
  • [New]Fixed: Luggage CartNo longer fails to be dispelled

Call Bell

  • Radius6.0m→5.5m
  • Explosion Damage Spirit Power Scaling1.4→1.3
  • Weapon Accuracy-100%→-40%
  • [New]Inaccuracy DebuffNo longer diminishes 100%→0% over 1s; now -40% flat for the full duration
RANK 3
  • Increases Radius by4.0m→4.5m

Doorway

  • [New]Doorway Close Cooldown8
  • [New]Close Sub-abilityNow starts on 8s cooldown; Doorway no longer unsilenceable

Venator

BUFFED
  • Base Health790→820
  • Health / Level43→45

Hex-Lined Snap Trap

RANK 3
  • Increases Damage Taken by25%→30%
  • [New]Increases Charges by1

Victor

NERFED
  • Base Health810→800
  • Base Weapon Damage13→12
  • Bullet Damage per Boon0.3135→0.2600
  • Health / Level39→36
  • [New]Aura of SufferingNow does 50% damage to objectives

Jumpstart

RANK 3
  • Spirit PowerTotal HP Regen scaling+0.6→+0.9

Vindicta

ADJUSTED
  • Base Health765→755
  • Health / Level32→29

Viscous

BUFFED
  • Base Health790→780
  • Health / Level50→47

Puddle Punch

RANK 1
  • [New]Increases Damage by20
RANK 2
  • [Removed]Increases Damage by30
  • [New]Increases Life Steal On Hit by40%

Vyper

BUFFED
  • Base Health790→780
  • Health / Level40→37

Screwjab Dagger

RANK 2
  • Reduces Bullet Resist per Stack by5%→6%
RANK 3
  • [New]Increases Max Stacks by2

Warden

NERFED
  • Base Health815→805
  • Bullet Damage per Boon0.38→0.34
  • Health / Level66→63
  • [New]Willpower T3Debuff resistance now retroactively applies to existing debuffs when cast

Binding Word

  • [New]T2No longer increases cast range by +12m
RANK 2
  • [Removed]Increases Cast Range by12m

Wraith

ADJUSTED
  • Base Health740→730
  • Health / Level40→37

Yamato

BUFFED
  • Base Health740→730
  • Health / Level50→47
  • [New]Fixed: Crimson SlashNow hits even if aimed too high or low

Power Slash

  • Post-Cast Time0.4s→0.2s
  • Full Charge Damage Spirit Power Scaling1.86→2.10

Flying Slash

  • Cast Range25m→30m
RANK 2
  • [Removed]Increases Cast Range by20m
RANK 3
  • Extra Charges1→2
  • [New]Increases Cast Range by15m

Shadow Transformation

RANK 1
  • Increases Weapon Damage by5→7

Items

New

  • Grit NEW

    Grit
    800
    +1 Out of Combat Regen
    Active
    60 s
    Gain a Barrier for a short duration.
    200
    Barrier
    Conditional
    4 s Barrier Duration
    UPGRADES TO:

Weapon

  • Active Reload BUFFED

    CONDITIONAL
    • Bullet Lifesteal14%→16%
  • Alchemical Fire BUFFED

    • Damage Per Second Spirit Power Scaling0.1523→0.2000
    • [Undocumented] DPS Increase Spirit Power Scaling0.0305→0.4000
    • [Undocumented] Max DPS Spirit Power Scaling0.3047→0.4000
  • Ballistic Enchantment BUFFED

    • Ability Range20%→22%
    • [New]ComponentMystic Expansion
  • Capacitor BUFFED

    • Max Frequency0.25s→0.20s
  • Crippling Headshot BUFFED

    • [New]vs NPCsNow works vs NPCs
  • Crushing Fists BUFFED

    • Cooldown7s→5s
    • Melee Damage20%→22%
  • Cultist Sacrifice BUFFED

    • Bonus Souls170%→180%
    ACTIVE
    • Weapon Damage per Boon0.7→0.8
    • Weapon Damage8%→10%
  • Escalating Resilience BUFFED

    • Weapon Damage15%→18%
    • Max Ammo30%→35%
  • Fleetfoot BUFFED

    • Weapon Damage0%→6%
    ACTIVE
    • Slow Resist35%→40%
  • Frenzy BUFFED

    CONDITIONAL
    • Debuff Resist30%→40%
  • Glass Cannon BUFFED

    • Max Health-15%→-13%
  • Heroic Aura BUFFED

    • Radius30m→35m
    • Active Radius30m→35m
  • High-Velocity Rounds ADJUSTED

    • [New]Upgrades IntoSharpshooter
  • Hunter's Aura BUFFED

    DEBUFF
    • Fire Rate Reduction-14%→-15%
  • Melee Charge BUFFED

    • Cooldown7s→5s
  • Mystic Shot BUFFED

    • Spirit Damage Spirit Power Scaling1.0→1.2
  • Opening Rounds NERFED

    • Spirit Power7→4
  • Recharging Rush NERFED

    • Cooldown24s→25s
  • Restorative Shot BUFFED

    • Healing From NPCs / Orbs15→20
  • Shadow Weave BUFFED

    • Stealth Duration10s→13s
    ACTIVE
    • Ambush Fire Rate20%→25%
    • Ambush Spirit Power20→25
    • Ambush Melee Damage20%→25%
  • Sharpshooter ADJUSTED

    • Bullet Velocity0%→60%
    • [New]ComponentHigh-Velocity Rounds
    • [New]Upgrades FromHigh-Velocity Rounds (+innate 10% Weapon Damage from components)
    CONDITIONAL
    • Weapon Damage70%→60%
  • Silencer NERFED

    • Spirit Resist15%→12%
  • Slowing Bullets NERFED

    CONDITIONAL
    • Dash Distance Reduction-25%→-22%
  • Spellslinger NERFED

    • Ability Cooldown Reduction6%→5%
  • Spiritual Overflow ADJUSTED

    • Spirit Power0→6
    • Spirit Lifesteal16%→13%
    • Non Hero Ability Lifesteal Tooltip Only0%→3%
    • Bonus Health0→90
    • [New]ComponentSpirit Lifesteal
    • [New]Spirit LifestealMoved from Active to Innate
  • Tesla Bullets BUFFED

    • Max Frequency0.25s→0.20s
  • Toxic Bullets NERFED

    • [New]Melee Build-upNo longer builds up from melee attacks
  • Weakening Headshot BUFFED

    • [New]vs NPCsNow works vs NPCs
  • Weighted Shots ADJUSTED

    • Debuff Resist20%→22%
    CONDITIONAL
    • Dash Distance Reduction-25%→-22%

Vitality

  • Battle Vest BUFFED

    CONDITIONAL
    • Weapon Damage15%→18%
  • Bullet Lifesteal BUFFED

    • Weapon Damage0%→6%
  • Counterspell NERFED

    • Spirit Power8→5
  • Debuff Reducer BUFFED

    • Bonus Health0→90
  • Dispel Magic NERFED

    • Cooldown40s→45s
  • Divine Barrier BUFFED

    • Out of Combat Regen0→1.5
  • Extra Regen ADJUSTED

    • Health Regen3.0→2.5
    • Out of Combat Regen1.0→1.5
  • Fortitude BUFFED

    CONDITIONAL
    • Move Speed1.25 m→1.50 m
  • Fury Trance BUFFED

    • Duration6.0s→6.5s
    • Fire Rate30%→32%
    • Weapon Damage0%→6%
  • Guardian Ward ADJUSTED

    • Cooldown45s→60s
    • Out of Combat Regen0→1.5
    • [New]ComponentGrit
    ACTIVE
    • Barrier200→250
  • Healing Booster ADJUSTED

    • [New]FixedVarious abilities and items not being boosted correctly
  • Healing Rite BUFFED

    • Total HP Regen Spirit Power Scaling0.93→1.10
  • Indomitable BUFFED

    • Bullet Resist8%→10%
    • Spirit Resist8%→10%
    • Out of Combat Regen0→2
    CONDITIONAL
    • Barrier Spirit Power Scaling1.8→2.0
  • Infuser BUFFED

    • Duration6s→7s
    • Spirit Power0→6
  • Juggernaut BUFFED

    • Move Speed2.0 m→2.5 m
    DEBUFF
    • Fire Rate Reduction-36%→-40%
  • Leech BUFFED

    • Bonus Health160→180
    • [New]Bonus HPUpdated to match the components
  • Majestic Leap BUFFED

    • [New]Air Control+50% for the barrier duration
    ACTIVE
    • Barrier per Boon8→12
    • Air Control0%→50%
  • Reactive Barrier BUFFED

    • Out of Combat Regen0→1
    • [New]ComponentGrit
  • Rebuttal NERFED

    • Parry Cooldown Reduction-2.00s→-1.75s
  • Restorative Locket NERFED

    • Min Stamina Restore1→0
    • Max Stamina Restore4→3
  • Return Fire BUFFED

    • Duration6.0s→6.5s
  • Spellbreaker BUFFED

    • Bonus Health0→90
  • Spirit Lifesteal BUFFED

    • Bonus Health70→90
    • [New]Upgrades IntoSpiritual Overflow
  • Spirit Shielding ADJUSTED

    • [New]ComponentGrit
    • [New]ActivationNo longer +1.75m Move Speed; proc grants +18% Spirit Resist for 8s
    CONDITIONAL
    • Move Speed1.75 m→0 m
    • Spirit Resist0%→18%
  • Unstoppable BUFFED

    • Cooldown65s→60s
  • Vampiric Burst BUFFED

    • Duration4.5s→5.0s
    • Weapon Damage0%→6%
  • Veil Walker BUFFED

    • Invisibility Duration7s→8s
    • Heal per Boon6→8
  • Weapon Shielding ADJUSTED

    • [New]ComponentGrit
    • [New]ActivationNo longer +1.75m Move Speed; proc grants +18% Bullet Resist for 8s
    CONDITIONAL
    • Move Speed1.75 m→0 m
    • Bullet Resist0%→18%
  • Witchmail BUFFED

    • Spirit Resist20%→22%

Spirit

  • Arcane Surge ADJUSTED

    • [New]FixedVarious interaction bugs with different abilities
  • Arctic Blast BUFFED

    • End Radius12m→16m
    • Damage Height5→7
    • Freeze Duration0.75s→1.00s
    • Frozen Bonus Damage15%→0%
    • [New]Slowed TargetsStamina regen frozen for the 4s slow duration
  • Bullet Resist Shredder ADJUSTED

    • Bonus Health65→0
    • Bullet Resist8%→9%
    • Weapon Damage0%→9%
  • Cold Front ADJUSTED

    • End Radius12m→10m
    • Damage Height5→7
  • Decay BUFFED

    • Cooldown32s→30s
  • Disarming Hex BUFFED

    • Duration4.00s→4.25s
  • Focus Lens BUFFED

    • Duration4.0s→4.5s
  • Golden Goose Egg BUFFED

    • Bonus Buffs Per Gold100→80
  • Magic Carpet BUFFED

    • Air Control0%→25%
    • Gravity Scale0%→-15%
    • [New]Innate-15% Gravity and +25% Air Control
  • Mercurial Magnum BUFFED

    • Base Bullet Damage Spirit Power Scaling0.465→0.490
  • Mystic Expansion ADJUSTED

    • [New]Upgrades IntoBallistic Enchantment
  • Mystic Regeneration BUFFED

    • Regeneration Duration6s→7s
  • Mystic Slow BUFFED

    • Bonus Health30→50
  • Radiant Regeneration BUFFED

    • Regeneration Duration6s→7s
  • Rapid Recharge BUFFED

    • Bonus Spirit Power for Charged Abilities10→14
  • Rusted Barrel BUFFED

    • Bonus Health50→60
  • Scourge BUFFED

    • Debuff Resist15%→17%
  • Spirit Snatch BUFFED

    • Spirit Damage Spirit Power Scaling0.744→0.840
    CONDITIONAL
    • Spirit Power Steal20→25
  • Surge of Power BUFFED

    • Imbued Ability Spirit Power24→28
  • Torment Pulse BUFFED

    • Melee Resist15%→18%
  • Vortex Web BUFFED

    • [New]FixedDebuff no longer loses gravity modification when upgraded from Slowing Hex