General
Game Constants
- Weapon Investment Bonus… 18/46 | 55/70/85/100/115%→… 18/46 | 54/62/74/86/100/115%
- Vitality Investment Bonus… 46/50 | 56/62%→… 46/50 | 54/60/66%
- Spirit Investment Bonus… 19/38 | 48/57/66/75/100→… 19/38 | 45/52/59/66/75/100
Structures
- Bullet Resist (Base Guardian, Shrine)10%→20%
- Bullet Resist (Walker)25%→35%
- Guardians Scaling Resistance+75% → -50% over 12 min→+50% → -50% over 12 min (takes more damage early)
- [New]Shrines InvulnerableUntil one pair of Base Guardians are destroyed
- Backdoor Removal Linger20s→14s
Neutral Camps
- Initial Spawn (Medium)360s→300s
- Initial Spawn (Midboss)600s→0s
Soul Urn
- Spiritual Urn Instant Gold50%→100%
- Spiritual Urn DoT (% Max HP)1.5%→5.0%
- Spiritual Urn Time Until Damage45s→35s→50s→30s
- [New]Soul Urn Capture Time (Favored)3s→5s
- [New]Soul Urn Capture Time (Neutral)5s→10s
- [New]Soul Urn Capture Time (Unfavored)10s→15s
- [New]Soul Urn Comeback Bullet Resist50%→35%→ [Removed]
- [New]Soul Urn Comeback Spirit Resist50%→35%→ [Removed]
- Soul Urn Comeback Debuff Resist [Removed] → [Removed] → [Removed]
- Soul Urn Fumble Runback Wait12s→13s
- Soul Urn Runback Speed7.112 m/s→10.160 m/s→17.780 m/s
- [New]Soul Urn PickupLight/
Heavy melee the Urn to pick it up (was channel-in-place) - [New]Soul Urn Drop-offAlways dropped off on the bridge in the middle of the map
- [New]Soul Urn ContestEnemy Heavy Melee during Depositing claims it & switches sides (+1.25s to that team’s timer)
- [New]Soul Urn Carry Damage5% Max HP/
s after 35s aggregate held per team (was 0.15% after 45s); lethal - [New]Soul Urn Carry SilenceNo longer silences while carrying (still disarmed & movement-silenced); no longer grants +30% Bullet/
Spirit Resist - [New]Soul Urn Deposit RevealArea around depositing the urn is revealed (runner revealed as usual)
- [New]Soul Urn SoulsAll instant after deposit completes; rewards unchanged; last contester gets +3 Golden Idol buffs
- Urn Runner Sprint Speed Bonus0 m/s→2 m/s
- [New]Urn Runner Stamina Recovery15%
- Soul Urn Trailing-Team Sprint Speed0 m/s→6 m/s
- Soul Urn Drop-offAbove the mid-lane bridge→Under the side-lane bridge
- [New]Soul Urn Pickup Spot (Behind Team)Now spawns at the old comeback drop-off spots when your team is behind
- [New]Soul Urn RunnerNo longer sprint-disabled while carrying, and now has max sprint acceleration
- [New]Soul Urn (Misc)Various smaller holding timers and variables adjusted for the new location
- [Removed]Spiritual Urn No-Pickup Window12s
- [New]Frozen ShelterUrn timer now freezes while affected by Kelvin's Frozen Shelter
- [New]Comeback ResistNo longer a team-wide aura while carried or dropped — now active only during deposit, and the behind team's runner keeps the resist for themselves
- [New]Damage TimerThe hold-to-damage timer freezes while an enemy is within 40m of the runner
- [New]Return HomeReworked — keyed off enemies within 40m and a 13s window with a friendly nearby
- [New]Fixed: Trailing Team SprintTrailing team's sprint bonus now applies correctly
Unstable Rift
- [New]Comeback Resist Aura Radius60 m→ [Removed]
Breakables
- Breakables Initial Spawn120s→180s
Map Objects
- Mid-Map Jump Pads2 (pointing left/right)→Removed
Sinner's Sacrifice
- [New] [Undocumented] Sinner's Sacrifice Melee Parryableyes
Gameplay Mechanics
- [New]Knockup DurationsNow affected by debuff reduction
- SlidingReset sprint speed→No longer resets sprint speed
- [New]Stamina Regen After Wall Jump-25% for 5s (not when out of combat /
mantling soon after) - Bullet Velocity StackingDiminishing→Additive
- Total Damage Reduction DebuffsAdditive→Diminishing (Inhibitor, Fire Scarabs, etc)
- Move Speed Diminish Point11→12
- [New]Fixed: Parry FXNo longer mismatches state
- [New]Fixed: Item Barrier DurationsNow scale with duration increases
- [New]WalkersInterrupt rocket barrage during 1s windup if stomp becomes an option
- [New]Fixed: Walkers SpinningNo longer spin while lasering
- [New]ZiplinesSmoothed grabbing (jitter fix); ropes added to zipline binding; no alt-keybind delay
- [New]Fixed: Cast Un-ZoomMany abilities no longer briefly exit zoom when cast
- [New]Fixed: Veil InteractionsMany items/
abilities now work through veils
Troopers
- [New]Trooper ParryParrying a trooper no longer resets your parry cooldown (still avoids early termination)
- [New]Trooper Parry StunTrooper parries now apply a stun
Medic Trooper
- Medic Trooper Heal Duration2s→4s[Correction]In-game data and testing show no change.
- Medic Trooper Orb StackingStacks directly→Adds duration on top[Correction]In-game data and testing show no change.
- Medic Trooper Heal12%→13%[Correction]In-game data and testing show no change.
Medic Heal Pickup
- [Undocumented] Missing Health Heal16%→13%
- [Undocumented] Player Heal Duration2s→4s
- [Undocumented] Base Healing Growth / Minute4→2
Heroes
Abrams
BUFFED- Base Health810→800
- Health / Level55→52
Infernal Resilience
- [New]Non Hero Heal40%
- [New]Target: All Enemy
- [Removed]Target: Hero Friendly
RANK 1
- [Removed]Increases Health Regen by1.5
- [New]Increases Max Health by200
RANK 2
- [Removed]Increases Max Health by200
- [New]Increases Melee Lifesteal by18%
Seismic Impact
RANK 2
- Increases Stun Duration by0.7s→0.8s
RANK 3
- On-Cast Unstoppable Duration:5s→6s
Apollo
NERFED- Base Health780→770
- Base Health Regen2/s→1/s
- Health / Level50→47
- [New]HitboxesImproved (easier to hit)
Riposte
- [Undocumented] Dash Speed2400m→3000m
- [New]Dash Grace Window1
- [New]ReworkNo longer auto-dashes — grants a sub-ability to target the hero to jump to (25m, buffer-able before parry)
- [New]TriggerNo longer triggers on damage auras (e.g. Flame Dash) or objective damage
Flawless Advance
- Slash Collision Radius4.50→4.05
- [New]HitboxReduced by 10%
Bebop
NERFED- Base Health890→880
- Bullet Damage per Boon0.139→0.115
- Health / Level58→55
Exploding Uppercut
RANK 2
- Increases Buff Base Weapon by40%→30%
Sticky Bomb
RANK 2
- Increases Damage by75→85
Billy
ADJUSTED- Base Health830→820
- Bullet Damage per Boon0.165→0.142
- Health / Level48→56
Rising Ram
- Cooldown30s→32s
RANK 2
- Increases Duration by0.3s→0.4s
RANK 3
- Reduces Cooldown by10s→13s
Calico
ADJUSTED- Base Health740→730
- Health / Level42→39
Gloom Bombs
RANK 2
- [Removed]Increases Bonus Damage Vs Barrier by75
- [New]Increases Melee Resist by5%
- [New]Increases Melee Resist Reduction Duration by5s
Celeste
BUFFED- Base Health700→690
- Stamina Recovery Time4.5s→5.0s
- Health / Level38→35
- [New]HitboxesImproved (easier to hit)
Radiant Daggers
RANK 2
- Increases Impact Damage by70→80
- Reduces Cooldown by18s→22s
Shining Wonder
RANK 2
- Increases Damage by50→70
Drifter
ADJUSTED- Base Health765→755
- Health / Level44→41
Rend
- [New]Rend T3No longer +0.4 scaling; now also deals Heavy Melee Damage (0.55 scale)
RANK 3
- [Removed]
Damage scaling+0.4 - [New]Increases Use Heavy Melee by1
- [New]
Heavy Melee Damage scaling+0.55 - [New]Adds Damage:0
Dynamo
NERFED- Base Health890→880
- Health / Level67→64
Kinetic Pulse
- Damage Spirit Power Scaling1.65→1.55
RANK 2
- Reduces Bullet Resist by18%→15%
Quantum Entanglement
- [New]T3Dispel non-ult debuffs → reduce their duration by 50%
RANK 3
- [Removed]Increases Dispel Debuffs by1
- [New]Increases Reduce Debuffs by50
Graves
BUFFED- Base Health740→730
- Base Weapon Damage4.0→3.6
- Sprint Speed Bonus1.6 m/s→2.2 m/s
- Bullet Damage per Boon0.060→0.054
- Health / Level38→35
- [New]DeadheadsBehaviour + many fixes: dash ranges from her center, fire-rate buff applies next attack, dash through veils, end-of-range follow, fall-off on bullet damage, 0.1s LOS buffer, stay active if Graves dies, faster follow speed, projectile collision, melee sets dash target
Jar of Dead
- Damage Scaling0.35→0.31
Grasping Hands
- [New]Ghouls Raised1
Grey Talon
ADJUSTED- Base Health790→780
- Health / Level43→40
Rain of Arrows
- Cooldown30s→22s
- Duration7s→4s
- Cast Delay0.5s→0.2s
- Weapon Damage4→3
- Fall Speed Max15→25
- Air Speed Max161.417→261.417
- Air Jump/Dash Distance9%→25%
- [New]T1/T2 swapT1: +3 Wpn Dmg & +30% Slow 1.5s; T2: -13s Cooldown (total CD 16s→9s); air-move improved; stamina distance -9%→+25%
RANK 1
- [Removed]Reduces Cooldown by14s
- [New]Increases Weapon Damage by3
- [New]Reduces Move Speed by30%
- [New]Increases Slow Duration by1.5s
RANK 2
- [Removed]Increases Weapon Damage by5
- [Removed]Reduces Move Speed by40%
- [Removed]Increases Slow Duration by1.5s
- [New]Reduces Cooldown by13s
Haze
BUFFED- Base Health740→730
- Health / Level38→35
Fixation
RANK 3
- Increases Weapon Damage by0.12 per stack→0.14 per stack
Holliday
BUFFED- Base Health790→780
- Base Health Regen1/s→2/s
- Base Weapon Damage18.8→19.7
- Health / Level46→43
Infernus
BUFFED- Base Health840→830
- Health / Level44→41
Concussive Combustion
RANK 3
- Increases Stun Duration by0.75s→0.90s
Ivy
ADJUSTED- Base Health765→755
- Health / Level50→47
Kelvin
NERFED- Base Health890→880
- Health / Level66→63
- [New]Ice PathWhen interrupted, no longer creates an ice path below — Kelvin falls to the ground
Frost Grenade
- Damage Scaling0.7→0.6
Arctic Beam
- Damage Per Second Spirit Power Scaling0.50→0.38
Lady Geist
ADJUSTED- Base Health890→880
- Health / Level57→54
Lash
BUFFED- Base Health790→780
- Bullet Damage per Boon0.341→0.310
- Health / Level56→53
Ground Strike
- Damage Per Meter Scaling0.0372→0.0400
Grapple
- [New]Grapple T2/T3T2 bonus damage refreshes duration (no longer stacks); T3 now also grants +1 Charge
RANK 3
- [New]Increases Charges by1
McGinnis
BUFFED- Base Health790→780
- Bullet Damage per Boon0.17→0.18
- Health / Level58→55
Medicinal Specter
- Heal Radius5.5m→6.0m
Heavy Barrage
- [Removed] [Undocumented] Can Cancel During Cast Delay
- [New]FixedHeavy Barrage now triggers Diviner’s Kevlar
Mina
NERFED- Base Health670→660
- Health / Level31→28
- [New]Innate-8% Debuff Resist
Rake
- [Removed]Extra Sweep Offset Behind Caster1.5
- [Removed]Extra Sweep Range2
- [New]Use Lag Compensation For Unit Targeting
- [New]FixedRake sometimes not working with high ping
Love Bites
- [Removed]Damage4
- [New]Spirit Damage Per Bullet4
- [New]MechanicNo longer applies the flat on-hit damage to abilities (was 20% of value on Nox Nostra)
RANK 2
- [Removed]Increases Damage by3
- [New]Increases Spirit Damage Per Bullet by3
RANK 3
- Reduces Per Target Cooldown by4s→5s
Nox Nostra
RANK 3
- Increases Current Health by1.0%→0.5%
Mirage
ADJUSTED- Base Health740→730
- Health / Level50→47
- [New]Djinn’s MarkUpdated visuals
Mo & Krill
BUFFED- Base Health940→930
- Health / Level71→68
- [New]BurrowGetting hit with a melee no longer knocks you up while burrowed
Sand Blast
RANK 3
- Increases Duration by1.0s→1.5s
Paige
BUFFED- Base Health690→680
- Health / Level32→29
Bookwyrm
RANK 2
- Reduces Cooldown by8s→12s
Rallying Charge
- [New]MechanicHalf cooldown if it hits no allies or enemies
RANK 3
- Increases Damage by135→160
Paradox
BUFFED- Base Health740→730
- Health / Level51→48
Time Wall
RANK 1
- Increases Duration by2.5s→3.5s
RANK 3
- Increases Charges by2→3
- Increases Charge Delay by4s→2s
Kinetic Carbine
RANK 3
Max Damage scaling+50→+55
Paradoxical Swap
- Swap Damage125→150
- Base Health790→780
- Health / Level41→38
Flying Cloak
RANK 2
- Increases Bonus Duration by8s→6s
Affliction
- Cooldown140s→150s
Rem
BUFFED- Base Health690→680
- Health / Level32→29
Pillow Toss
- Charge Delay9s→8s
RANK 3
- Increases Damage by90→100
Tag Along
- Hop Out Lockout Duration1.0→0.3
- Regen Duration3s→2s
- Health Restored Spirit Power Scaling0.44→0.66
- Health Restored28/s→42/s
- [New]Rework batchCastable through veils; faster fly (50%); shorter eject lockout (1s→0.3s); friendly auras affect Rem; eject no longer debuff-reduced & launches up; heal duration on HUD; secondary-ally burst heal; misc fixes
RANK 2
- Increases Barrier Effectiveness by25%→35%
- Increases Bonus Item Duration Percent by25%→35%
- Increases Bonus Item Range by25%→35%
RANK 3
- [New]
Missing Health Burst scaling+0.02 - [New]
Health Restored scaling+0.34
Naptime
- [New]Damage Resist Pct While Channeling30%
Seven
ADJUSTED- Base Health740→730
- Crit Damage Received Scale0.65→0.45
- Bullet Damage per Boon0.374→0.337
- Health / Level46→43
Shiv
ADJUSTED- Base Health840→830
- Health / Level51→48
Slice and Dice
RANK 2
- Reduces Enemy Spirit Resist by8%→6%
Bloodletting
- Deferred Damage Cleared40%→35%
RANK 3
- Increases Deferred Damage Cleared by45%→50%
Killing Blow
- Cooldown105s→125s
- Full Rage Damage Bonus14%→12%
RANK 2
- Increases Full Rage Damage Bonus by8%→10%
- [New]Reduces Cooldown by30s
Silver
ADJUSTED- Base Health840→830
- Base Weapon Damage5.4→5.1
- Bullet Damage per Boon0.124→0.117
- Alt-Fire Bullet Damage / Level0.8190→0.7735
- Health / Level32→29
- Gun Cycle Time0.90s→0.85s
Entangling Bola
- [New]MechanicNo longer prevents jumping/
mantling; T2/ T3 swapped (-5s CD ↔ +0.75s Duration)
RANK 2
- [Removed]Increases Debuff Duration by0.75s
- [New]Reduces Cooldown by5s
RANK 3
- [Removed]Reduces Cooldown by5s
- [New]Increases Debuff Duration by0.75s
Lycan Curse
- Fire Rate Spirit Power Scaling0.25→0.45
- Fire Rate80%→65%
Sinclair
ADJUSTED- Base Health740→730
- Health / Level43→40
The Doorman
NERFED- Base Health765→755
- Health / Level47→44
- [New]Fixed: Luggage CartNo longer fails to be dispelled
Call Bell
- Radius6.0m→5.5m
- Explosion Damage Spirit Power Scaling1.4→1.3
- Weapon Accuracy-100%→-40%
- [New]Inaccuracy DebuffNo longer diminishes 100%→0% over 1s; now -40% flat for the full duration
RANK 3
- Increases Radius by4.0m→4.5m
Doorway
- [New]Doorway Close Cooldown8
- [New]Close Sub-abilityNow starts on 8s cooldown; Doorway no longer unsilenceable
Venator
BUFFED- Base Health790→820
- Health / Level43→45
Hex-Lined Snap Trap
RANK 3
- Increases Damage Taken by25%→30%
- [New]Increases Charges by1
Victor
NERFED- Base Health810→800
- Base Weapon Damage13→12
- Bullet Damage per Boon0.3135→0.2600
- Health / Level39→36
- [New]Aura of SufferingNow does 50% damage to objectives
Jumpstart
RANK 3
Total HP Regen scaling+0.6→+0.9
Vindicta
ADJUSTED- Base Health765→755
- Health / Level32→29
Viscous
BUFFED- Base Health790→780
- Health / Level50→47
Puddle Punch
RANK 1
- [New]Increases Damage by20
RANK 2
- [Removed]Increases Damage by30
- [New]Increases Life Steal On Hit by40%
Vyper
BUFFED- Base Health790→780
- Health / Level40→37
Screwjab Dagger
RANK 2
- Reduces Bullet Resist per Stack by5%→6%
RANK 3
- [New]Increases Max Stacks by2
Warden
NERFED- Base Health815→805
- Bullet Damage per Boon0.38→0.34
- Health / Level66→63
- [New]Willpower T3Debuff resistance now retroactively applies to existing debuffs when cast
Binding Word
- [New]T2No longer increases cast range by +12m
RANK 2
- [Removed]Increases Cast Range by12m
Wraith
ADJUSTED- Base Health740→730
- Health / Level40→37
Yamato
BUFFED- Base Health740→730
- Health / Level50→47
- [New]Fixed: Crimson SlashNow hits even if aimed too high or low
Power Slash
- Post-Cast Time0.4s→0.2s
- Full Charge Damage Spirit Power Scaling1.86→2.10
Flying Slash
- Cast Range25m→30m
RANK 2
- [Removed]Increases Cast Range by20m
RANK 3
- Extra Charges1→2
- [New]Increases Cast Range by15m
Shadow Transformation
RANK 1
- Increases Weapon Damage by5→7
Items
New
-
Grit NEW Grit800+1 Out of Combat RegenActive60 sGain a Barrier for a short duration.200Conditional4 s Barrier DurationUPGRADES TO:
Weapon
-
Active Reload BUFFED CONDITIONAL
- Bullet Lifesteal14%→16%
-
Alchemical Fire BUFFED - Damage Per Second Spirit Power Scaling0.1523→0.2000
- [Undocumented] DPS Increase Spirit Power Scaling0.0305→0.4000
- [Undocumented] Max DPS Spirit Power Scaling0.3047→0.4000
-
Ballistic Enchantment BUFFED - Ability Range20%→22%
- [New]ComponentMystic Expansion
-
Capacitor BUFFED - Max Frequency0.25s→0.20s
-
Crippling Headshot BUFFED - [New]vs NPCsNow works vs NPCs
-
Crushing Fists BUFFED - Cooldown7s→5s
- Melee Damage20%→22%
-
Cultist Sacrifice BUFFED - Bonus Souls170%→180%
ACTIVE
- Weapon Damage per Boon0.7→0.8
- Weapon Damage8%→10%
-
Escalating Resilience BUFFED - Weapon Damage15%→18%
- Max Ammo30%→35%
-
Fleetfoot BUFFED - Weapon Damage0%→6%
ACTIVE
- Slow Resist35%→40%
-
Frenzy BUFFED CONDITIONAL
- Debuff Resist30%→40%
-
Glass Cannon BUFFED - Max Health-15%→-13%
-
Heroic Aura BUFFED - Radius30m→35m
- Active Radius30m→35m
-
High-Velocity Rounds ADJUSTED - [New]Upgrades IntoSharpshooter
-
Hunter's Aura BUFFED DEBUFF
- Fire Rate Reduction-14%→-15%
-
Melee Charge BUFFED - Cooldown7s→5s
-
Mystic Shot BUFFED - Spirit Damage Spirit Power Scaling1.0→1.2
-
Opening Rounds NERFED - Spirit Power7→4
-
Recharging Rush NERFED - Cooldown24s→25s
-
Restorative Shot BUFFED - Healing From NPCs / Orbs15→20
-
Shadow Weave BUFFED - Stealth Duration10s→13s
ACTIVE
- Ambush Fire Rate20%→25%
- Ambush Spirit Power20→25
- Ambush Melee Damage20%→25%
-
Sharpshooter ADJUSTED - Bullet Velocity0%→60%
- [New]ComponentHigh-Velocity Rounds
- [New]Upgrades FromHigh-Velocity Rounds (+innate 10% Weapon Damage from components)
CONDITIONAL
- Weapon Damage70%→60%
-
Silencer NERFED - Spirit Resist15%→12%
-
Slowing Bullets NERFED CONDITIONAL
- Dash Distance Reduction-25%→-22%
-
Spellslinger NERFED - Ability Cooldown Reduction6%→5%
-
Spiritual Overflow ADJUSTED - Spirit Power0→6
- Spirit Lifesteal16%→13%
- Non Hero Ability Lifesteal Tooltip Only0%→3%
- Bonus Health0→90
- [New]ComponentSpirit Lifesteal
- [New]Spirit LifestealMoved from Active to Innate
-
Tesla Bullets BUFFED - Max Frequency0.25s→0.20s
-
Toxic Bullets NERFED - [New]Melee Build-upNo longer builds up from melee attacks
-
Weakening Headshot BUFFED - [New]vs NPCsNow works vs NPCs
-
Weighted Shots ADJUSTED - Debuff Resist20%→22%
CONDITIONAL
- Dash Distance Reduction-25%→-22%
Vitality
-
Battle Vest BUFFED CONDITIONAL
- Weapon Damage15%→18%
-
Bullet Lifesteal BUFFED - Weapon Damage0%→6%
-
Counterspell NERFED - Spirit Power8→5
-
Debuff Reducer BUFFED - Bonus Health0→90
-
Dispel Magic NERFED - Cooldown40s→45s
-
Divine Barrier BUFFED - Out of Combat Regen0→1.5
-
Extra Regen ADJUSTED - Health Regen3.0→2.5
- Out of Combat Regen1.0→1.5
-
Fortitude BUFFED CONDITIONAL
- Move Speed1.25 m→1.50 m
-
Fury Trance BUFFED - Duration6.0s→6.5s
- Fire Rate30%→32%
- Weapon Damage0%→6%
-
Guardian Ward ADJUSTED - Cooldown45s→60s
- Out of Combat Regen0→1.5
- [New]ComponentGrit
ACTIVE
- Barrier200→250
-
Healing Booster ADJUSTED - [New]FixedVarious abilities and items not being boosted correctly
-
Healing Rite BUFFED - Total HP Regen Spirit Power Scaling0.93→1.10
-
Indomitable BUFFED - Bullet Resist8%→10%
- Spirit Resist8%→10%
- Out of Combat Regen0→2
CONDITIONAL
- Barrier Spirit Power Scaling1.8→2.0
-
Infuser BUFFED - Duration6s→7s
- Spirit Power0→6
-
Juggernaut BUFFED - Move Speed2.0 m→2.5 m
DEBUFF
- Fire Rate Reduction-36%→-40%
-
Leech BUFFED - Bonus Health160→180
- [New]Bonus HPUpdated to match the components
-
Majestic Leap BUFFED - [New]Air Control+50% for the barrier duration
ACTIVE
- Barrier per Boon8→12
- Air Control0%→50%
-
Reactive Barrier BUFFED - Out of Combat Regen0→1
- [New]ComponentGrit
-
Rebuttal NERFED - Parry Cooldown Reduction-2.00s→-1.75s
-
Restorative Locket NERFED - Min Stamina Restore1→0
- Max Stamina Restore4→3
-
Return Fire BUFFED - Duration6.0s→6.5s
-
Spellbreaker BUFFED - Bonus Health0→90
-
Spirit Lifesteal BUFFED - Bonus Health70→90
- [New]Upgrades IntoSpiritual Overflow
-
Spirit Shielding ADJUSTED - [New]ComponentGrit
- [New]ActivationNo longer +1.75m Move Speed; proc grants +18% Spirit Resist for 8s
CONDITIONAL
- Move Speed1.75 m→0 m
- Spirit Resist0%→18%
-
Unstoppable BUFFED - Cooldown65s→60s
-
Vampiric Burst BUFFED - Duration4.5s→5.0s
- Weapon Damage0%→6%
-
Veil Walker BUFFED - Invisibility Duration7s→8s
- Heal per Boon6→8
-
Weapon Shielding ADJUSTED - [New]ComponentGrit
- [New]ActivationNo longer +1.75m Move Speed; proc grants +18% Bullet Resist for 8s
CONDITIONAL
- Move Speed1.75 m→0 m
- Bullet Resist0%→18%
-
Witchmail BUFFED - Spirit Resist20%→22%
Spirit
-
Arcane Surge ADJUSTED - [New]FixedVarious interaction bugs with different abilities
-
Arctic Blast BUFFED - End Radius12m→16m
- Damage Height5→7
- Freeze Duration0.75s→1.00s
- Frozen Bonus Damage15%→0%
- [New]Slowed TargetsStamina regen frozen for the 4s slow duration
-
Bullet Resist Shredder ADJUSTED - Bonus Health65→0
- Bullet Resist8%→9%
- Weapon Damage0%→9%
-
Cold Front ADJUSTED - End Radius12m→10m
- Damage Height5→7
-
Decay BUFFED - Cooldown32s→30s
-
Disarming Hex BUFFED - Duration4.00s→4.25s
-
Focus Lens BUFFED - Duration4.0s→4.5s
-
Golden Goose Egg BUFFED - Bonus Buffs Per Gold100→80
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Magic Carpet BUFFED - Air Control0%→25%
- Gravity Scale0%→-15%
- [New]Innate-15% Gravity and +25% Air Control
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Mercurial Magnum BUFFED - Base Bullet Damage Spirit Power Scaling0.465→0.490
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Mystic Expansion ADJUSTED - [New]Upgrades IntoBallistic Enchantment
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Mystic Regeneration BUFFED - Regeneration Duration6s→7s
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Mystic Slow BUFFED - Bonus Health30→50
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Radiant Regeneration BUFFED - Regeneration Duration6s→7s
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Rapid Recharge BUFFED - Bonus Spirit Power for Charged Abilities10→14
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Rusted Barrel BUFFED - Bonus Health50→60
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Scourge BUFFED - Debuff Resist15%→17%
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Spirit Snatch BUFFED - Spirit Damage Spirit Power Scaling0.744→0.840
CONDITIONAL
- Spirit Power Steal20→25
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Surge of Power BUFFED - Imbued Ability Spirit Power24→28
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Torment Pulse BUFFED - Melee Resist15%→18%
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Vortex Web BUFFED - [New]FixedDebuff no longer loses gravity modification when upgraded from Slowing Hex