General
Hero Progression
- Boon Souls Required0 | 300/
600/ →0 | 200/900/ 1.5k/ 2.2k/ 3k/ 3.8k/ 4.6k/ 5.4k/ 6.2k/ 7.1k/ 8k/ 9k/ 10k/ 11k/ 12k/ 13.2k/ 14.5k/ 16k/ 17.5k/ 19k/ 20.5k/ 22k/ 23.5k/ 25k/ 26.5k/ 28k/ 29.5k/ 31k/ 32.5k/ 34k/ 35.5k/ 37k/ 38.5k/ 40k 500/ 900/ 1.4k/ 2k/ 2.6k/ 3.2k/ 3.9k/ 4.6k/ 5.3k/ 6k/ 6.8k/ 7.6k/ 8.4k/ 9.2k/ 10.1k/ 11k/ 11.9k/ 12.8k/ 13.8k/ 14.9k/ 16.1k/ 17.4k/ 18.9k/ 20.6k/ 22.5k/ 24.6k/ 26.9k/ 29.4k/ 32.1k/ 35k/ 38.1k/ 41.4k/ 44.9k/ 48.6k - Ability Unlock Levels1/3/5/7→1/3/5/8
Structures
- Guardian Bounty1500→1250
- Walker Bounty4000→3500
Troopers
- Soul Reward116→100
- Soul Reward Growth / Minute1.16/min→2.00/min
- Direct Souls60%→50%
- Soul Orb Share40%→50%
Soul Urn
- Spiritual Urn Reveal Time1s→12s
- [Removed]Soul Urn Capture Radius20 m
- [Undocumented] Soul Urn Orb Lifetime25s→3s
Urn running is now its own objective: the Urn spawns at either end of the map (the old neutral-pickup spots) at 10/15/20/25/… minutes and is delivered to the opposite end.
The Urn runner is no longer revealed, disarmed, or silenced (going through a doorway or a Mirage teleport still drops the Urn).
They can no longer parry.
Their passive holding bonuses now scale with how far behind their team is (the same 0%–15% net-worth ramp as the Unstable Rift) instead of being on or off; the bonuses themselves are unchanged.
The Urn is now louder when it talks and easier for nearby enemies to hear.
It can no longer be manually dropped — it drops when the runner takes a light or heavy melee, is stunned, or dies, and it stays where it lands instead of walking back home.
Its bounty starts decaying 45s after pickup, draining over the next 45s; the Urn is removed once the bounty empties.
3 minutes after spawning, the Urn starts walking very slowly toward the deposit point on its own.
Deposits are now instant at the drop-off, worth 250 + 70/min to the runner alone (the comeback bounty still applies); on deposit all the souls burst out as orbs, and an ally who secures them shares the bounty with the runner.
The runner also gains +4 permanent buffs on deposit.
Unstable Rift
- [New]Warning Time25s
King of the Hill has been rethemed and renamed to "Unstable Rift".
No longer requires an Urn delivery to start — it now spawns on its own variable timer (±1 minute), with an in-world-only effect showing which lane it will randomly spawn in 60s before the global countdown.
Spawn interval increased from every 6 minutes to every 7 minutes.
Players inside the rift zone are now revealed on the minimap.
Comeback bonuses (resists in the area, extra comeback bounty, and the claim timer) now scale linearly with net-worth deficit — no bonus at 0% behind, full bonus at 15% behind.
The securing team now also sends a wave of 5 Rift Troopers down from the rift location — up to 12 when trailing, on the same 0% to −15% net-worth ramp.
They spawn with +100% health and damage (looking larger, with custom VFX), and the bonus grows slightly each event — 100%, then 120%, 140%, and so on.
They drop no souls when killed.
Bounty increased by 35% to offset the removed urn-runner bounty — overall objective bounty is unchanged.
No longer grants +1 permanent buff to each player (nor +3 to the urn runner).
Breakables
- [Undocumented] Golden Statue Health Buff15/25/35→15/20/30
Bounce Pads
Jump Pads on top of the double sinner buildings have been removed.
Dash Jump
- Distance18 m→19 m
- Vertical Impulse400→425
- Input Window End0.50s→0.55s
Rejuvenator
- Buff Duration240s→180s
Souls
- Minimum Unsecured Souls to Drop150→50
- Drop Threshold Growth0/min→5/min
Hero Bounties
- Base Reward Min250→200
- First Hero Kill Bonus150→125
Respawn
- Respawn Ramp8-30s over 5-19 min→8-35s over 5-20 min
Shop
- [New]Investment Bar PreviewHovering an item now previews its effect on your investment bars
Street Brawl
No longer locks you out of getting off the zipline in the first few seconds.
Increased item randomness a bit.
Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not keeping the bonuses from their enhanced components.
Heroes
Abrams
NERFED- Health / Level52→49
Siphon Life
RANK 3
- Increases Radius by3m→2m
Shoulder Charge
RANK 3
- Reduces Cooldown by20s→18s
Seismic Impact
- Cooldown185s→215s
RANK 1
- Reduces Cooldown by35s→30s
Apollo
BUFFED- Health / Level47→45
Riposte
- Dash Grace Window1.0→1.3
- Cast Range25m→35m
- Targeting Angle70°→90°
- Dash Range20m→35m
RANK 1
- Reduces Cooldown by7s→8s
Flawless Advance
RANK 1
Heal on hero hit scaling+1→+1.3
Itani Lo Sahn
- Cooldown125s→145s
RANK 2
- Reduces Cooldown by40s→35s
RANK 3
- Increases Bonus Damage by40%→50%
Bebop
NERFED- Health / Level55→52
Hyper Beam
- Cooldown105s→120s
RANK 1
- Reduces Cooldown by25s→20s
Billy
NERFED- Bullet Damage per Boon0.142→0.127
- Health / Level56→53
Bashdown
- Melee Damage Light Melee Scaling1.1→0.9
RANK 3
Heavy Melee Damage scaling+0.6→+0.5
Rising Ram
RANK 3
- On-Impact: Max HP as Spirit Damage10%→8%
On-Impact: Max HP as Spirit Damage scaling+0.017→+0.035
Chain Gang
- Cooldown150s→175s
RANK 2
- Reduces Cooldown by50s→40s
Calico
NERFED- Health / Level39→37
Return to Shadows
- Cooldown100s→115s
RANK 1
- Reduces Cooldown by25s→20s
Celeste
BUFFED- Health / Level35→33
Dazzling Trick
- Cooldown35s→32s
Radiant Daggers
- Impact Damage Scaling0.56→0.63
- Buff Duration25s→30s
Shining Wonder
- Cooldown140s→160s
- Damage Scaling0.73→0.80
- Damage135→150
- Bounce Range15.5m→16.5m
- Priority Bounce Range11.5m→12.5m
RANK 2
- Increases Damage by70→80
RANK 3
- Reduces Cooldown by35s→30s
Drifter
BUFFEDRend
- Cast Delay0.5s→0.4s
- Post-Cast Time0.5s→0.4s
RANK 2
- Reduces Cooldown by7s→8s
Bloodscent
RANK 1
- Increases Move Speed by2m→3m
RANK 2
- Increases Missing Health as Healing by18%→24%
Eternal Night
- Cooldown125s→145s
RANK 2
- Reduces Cooldown by45s→40s
Dynamo
ADJUSTED- Health / Level64→61
Rejuvenating Aurora
- Health Restored25/s→30/s
Singularity
- Cooldown230s→265s
Graves
NERFED- Health / Level35→33
Borrowed Decree
- Cooldown120s→140s
RANK 1
- Reduces Cooldown by20s→15s
Grey Talon
NERFED- Health / Level40→38
Rain of Arrows
- Cooldown23s→25s
Guided Owl
- Cooldown110s→125s
- Spirit Power Per Kill10→8
RANK 2
- Reduces Cooldown by45s→40s
Haze
ADJUSTED- Health / Level35→33
Sleep Dagger
RANK 1
- Reduces Bullet Resist by8%→10%
RANK 2
- Reduces Cooldown by17s→18s
Smoke Bomb
RANK 3
- Increases Post-Invis Bullet Lifesteal (5s) by40→50
Bullet Dance
- Cooldown145s→165s
RANK 3
- Reduces Cooldown by75s→65s
Holliday
NERFED- Health / Level43→41
Powder Keg
- Charge Delay7.0s→7.5s
- Explosion Damage Spirit Power Scaling1.4→1.2
- Barrel Light Melee Force Forward1600→1400
- Barrel Heavy Melee Force Forward2000→1800
RANK 3
- Increases Explosion Damage by100→80
Spirit Lasso
- Cooldown115s→130s
RANK 3
- Reduces Cooldown by50s→40s
Infernus
NERFED- Health / Level41→39
Concussive Combustion
- Cooldown165s→190s
RANK 2
- Reduces Cooldown by75s→65s
Ivy
BUFFED- Health / Level47→45
Entangling Thorns
- Damage Per Second Spirit Power Scaling0.45→0.55
Kudzu Connection
- Replicated Healing per Boon0.50→0.85
Air Drop
- Cooldown85s→100s
- Cooldown Reduction On Others25%→30%
Kelvin
NERFED- Health / Level63→60
Frozen Shelter
- Cooldown170s→195s
RANK 1
- Reduces Cooldown by25s→20s
Lady Geist
NERFED- Health / Level54→51
Soul Exchange
- Cooldown190s→220s
RANK 1
- Reduces Cooldown by60s→50s
Lash
BUFFED- Health / Level53→50
Ground Strike
- Cooldown21s→18s
Flog
- Attack Angle30º→38º
Death Slam
- Cooldown150s→170s
RANK 2
- Reduces Cooldown by40s→35s
McGinnis
NERFED- Health / Level55→52
Heavy Barrage
- Cooldown175s→200s
RANK 2
- Reduces Cooldown by55s→45s
Mina
BUFFED- Health / Level28→27
Rake
- Missing Health Damage Percentage5%→6%
Sanguine Retreat
RANK 3
- [New]Increases Cast Range by3m
Nox Nostra
- Cooldown130s→150s
- Damage4.45→4.60
RANK 1
- Increases Damage by1.74→1.90
RANK 2
- Reduces Cooldown by55s→45s
Mirage
NERFED- Health / Level47→45
Traveler
- Cooldown120s→140s
RANK 3
- Reduces Cooldown by80s→70s
Mo & Krill
BUFFED- Health / Level68→65
Sand Blast
RANK 2
- Reduces Move Speed by25%→30%
- Reduces Dash Distance by25%→30%
RANK 3
- Reduces Cooldown by20s→25s
Combo
- Cooldown130s→150s
- Bonus Max Health Per Kill per Boon1→2
- Bonus Max Health Per Kill30→40
RANK 2
- Reduces Cooldown by35s→30s
Paige
BUFFED- Health / Level29→31
Bookwyrm
RANK 1
- [Removed]Increases Trail Duration by2s
- [Removed]Increases Radius by1m
- [New]Reduces Cooldown by12s
RANK 2
- [Removed]Increases Dragon Travel Range by10m
- [Removed]Reduces Cooldown by12s
- [New]Increases Trail Duration by2s
- [New]Increases Radius by1m
- [New]Increases Charges by1
RANK 3
- [Removed]Increases Charges by1
- [New]Increases Dragon Travel Range by12m
Plot Armor
RANK 1
Fire Rate scaling+0.13→+0.16
RANK 3
- Increases Bonus Targets Barrier Percentage by75→100
Rallying Charge
- Cooldown190s→220s
- Miss DetectionNon-hero-only impacts did not count as a miss→Non-hero-only impacts now correctly trigger the miss cooldown reduction
RANK 2
- Reduces Cooldown by50s→45s
RANK 3
- Increases Max Amp by50%→70%
Paradox
ADJUSTED- Health / Level48→46
Kinetic Carbine
RANK 2
- [New]
Bonus Speed scaling+0.06
RANK 3
- [New]
Min Damage scaling+55
Paradoxical Swap
- Cooldown95s→110s
RANK 2
- Reduces Cooldown by35s→30s
- Bullet Damage per Boon0.16→0.14
- Health / Level38→36
Flying Cloak
RANK 3
- Reduces Cooldown by12s→11s
Affliction
- Cooldown150s→170s
RANK 1
- Reduces Cooldown by40s→35s
Rem
NERFED- Health / Level29→28
Tag Along
- Health Restored Scaling0.66→0.40
RANK 3
Missing Health Burst scaling+0.02→+0.016
Lil Helpers
- Spirit Armor Gain15%→12%
RANK 1
- [New]Increases Move Speed by1.5m
RANK 2
- [Removed]Increases Spirit Armor Gain by8%
- [Removed]Increases Move Speed by1.5m
- [New]Increases Helper Count by1
- [New]Increases Infest Damage Taken Percent by15%
RANK 3
- Increases Helper Count by2→1
- [Removed]Increases Infest Damage Taken Percent by20%
- [New]Increases Spirit Armor Gain by15%
Naptime
- Cooldown175s→200s
RANK 3
- Reduces Cooldown by65s→55s
Seven
ADJUSTED- Health / Level43→41
Lightning Ball
- Charge Delay7s→6s
Storm Cloud
- Cooldown180s→205s
- Damage Interval0.25→0.30
- Expand Time1.5s→3.5s
RANK 2
- [New]Increases Initial Radius by5m
Shiv
ADJUSTED- Alt-Fire Bullet Damage / Level0→0.2
- Health / Level48→46
- Alt-Fire Ammo Consumed Per Shot3→5→4
- Alt-Fire KnockbackCould move the target during Slowing Hex→Movement is disabled by Slowing Hex
- Bullet Spread1.5→0
Serrated Knives
- Cooldown18s→16s
Slice and Dice
- Impact Damage Scaling1.4415 (Spirit Power)→1 (Light Melee)→1.4415 (Spirit Power)
- Impact Damage60→25→75
- [New]Damage Amplification4%→ [Removed]
RANK 2
- [Removed]Reduces Enemy Spirit Resist by6%→ [Removed] →6%
- [New]Increases Damage Amplification by4%→ [Removed]
Bloodletting
RANK 2
- [Removed]Increases Incoming Damage Deferred by15%
- [New]Increases Deferred Damage Cleared by35%
RANK 3
- [Removed]Increases Deferred Damage Cleared by50%
- [New]Increases Incoming Damage Deferred by15%
Killing Blow
- Cooldown125s→145s
- Cast Range18m→12m
- Full Rage Damage Bonus12%→8%
- [New]Recast Window20s
- [New]Target: Neutral
- [New]Target: Trooper Enemy
- [New]Hero ExecuteExecuting a hero instantly fills the rage bar
RANK 1
- [New]Increases Cast Range by6m
RANK 2
- Increases Full Rage Damage Bonus by10%→16%
- Reduces Cooldown by30s→25s
RANK 3
- [Removed]Increases Recast Window by20s
- Increases Enemy health threshold by5%→10%→8%
Silver
NERFED- Health / Level29→28
Lycan Curse
- Cooldown70s→80s
Sinclair
NERFED- Health / Level40→38
The Doorman
NERFED- Health / Level44→42
Doorway
- Cooldown40s→45s
Hotel Guest
- Cooldown120s→140s
RANK 1
- Reduces Cooldown by25s→20s
Venator
NERFED- Health / Level45→43
Ira Domini
- Cooldown140s→160s
Victor
NERFED- Health / Level36→34
Shocking Reanimation
- Cooldown240s→275s
RANK 3
- Reduces Cooldown by110s→95s
Vindicta
BUFFED- Health / Level29→28
Stake
RANK 2
- Reduces Cooldown by20s→22s
Crow Familiar
- Crow Collision Radius20→26
RANK 2
- Reduces Cooldown by12s→16s
Assassinate
- Cooldown50s→55s
- Max Bonus Damage Spirit Power Scaling2.0→2.3
RANK 1
- Reduces Cooldown by20s→15s
Viscous
ADJUSTED- Health / Level47→45
Splatter
RANK 3
Damage scaling+1.1→+1
Puddle Punch
RANK 3
- Reduces Cooldown by12s→14s
Goo Ball
- Cooldown130s→150s
RANK 1
- Reduces Cooldown by30s→25s
RANK 3
- Increases Duration by6s→7s
Vyper
BUFFED- Health / Level37→35
Screwjab Dagger
RANK 3
- [New]Reduces Charge Delay by2s
Slither
RANK 3
Barrier scaling+0.6→+0.8
Petrifying Bola
- Cooldown90s→105s
RANK 2
- Reduces Cooldown by25s→20s
Warden
ADJUSTED- Bullet Damage per Boon0.34→0.28
- Health / Level63→60
Willpower
RANK 2
- Reduces Cooldown by22s→24s
RANK 3
Barrier scaling+2.5→+2.7
Last Stand
- Cooldown155s→180s
RANK 2
- Reduces Cooldown by35s→30s
Wraith
NERFED- Health / Level37→35
Telekinesis
- Cooldown130s→150s
RANK 2
- Reduces Cooldown by50s→45s
Yamato
NERFED- Health / Level47→45
Shadow Transformation
- Cooldown130s→150s
RANK 2
- Reduces Cooldown by25s→20s
Items
Weapon
-
Mystic Shot NERFED - Cooldown8s→9s
-
Toxic Bullets BUFFED - Bleed Damage1.7%/sec→1.9%/sec
Spirit
-
Cursed Relic BUFFED ACTIVE
- Damage Penalty-10%→-14%
-
Scourge ADJUSTED - [New]Max Health per Second Spirit Power Scaling0.0055
- Max Health per Second3.5%→2.6%