LTR.GG

Patch Notes

Deadlock Patch Notes: June 30, 2026

King of the Hill is reborn as the Unstable Rift and the Soul Urn becomes its own delivery objective. Every ultimate cooldown is nerfed 15% alongside a soul-economy rebalance, with Celeste, Apollo, and Drifter among the winners and Holliday, Billy, and Rem taking the hardest hits.

General

Hero Progression

  • Boon Souls Required0 | 300/600/900/1.5k/2.2k/3k/3.8k/4.6k/5.4k/6.2k/7.1k/8k/9k/10k/11k/12k/13.2k/14.5k/16k/17.5k/19k/20.5k/22k/23.5k/25k/26.5k/28k/29.5k/31k/32.5k/34k/35.5k/37k/38.5k/40k0 | 200/500/900/1.4k/2k/2.6k/3.2k/3.9k/4.6k/5.3k/6k/6.8k/7.6k/8.4k/9.2k/10.1k/11k/11.9k/12.8k/13.8k/14.9k/16.1k/17.4k/18.9k/20.6k/22.5k/24.6k/26.9k/29.4k/32.1k/35k/38.1k/41.4k/44.9k/48.6k
  • Ability Unlock Levels1/3/5/71/3/5/8

Structures

  • Guardian Bounty15001250
  • Walker Bounty40003500

Troopers

  • Soul Reward116100
  • Soul Reward Growth / Minute1.16/min2.00/min
  • Direct Souls60%50%
  • Soul Orb Share40%50%

Soul Urn

  • Spiritual Urn Reveal Time1s12s
  • [Removed]Soul Urn Capture Radius20 m
  • [Undocumented] Soul Urn Orb Lifetime25s3s
  • Urn running is now its own objective: the Urn spawns at either end of the map (the old neutral-pickup spots) at 10/15/20/25/… minutes and is delivered to the opposite end.

  • The Urn runner is no longer revealed, disarmed, or silenced (going through a doorway or a Mirage teleport still drops the Urn).

  • They can no longer parry.

  • Their passive holding bonuses now scale with how far behind their team is (the same 0%–15% net-worth ramp as the Unstable Rift) instead of being on or off; the bonuses themselves are unchanged.

  • The Urn is now louder when it talks and easier for nearby enemies to hear.

  • It can no longer be manually dropped — it drops when the runner takes a light or heavy melee, is stunned, or dies, and it stays where it lands instead of walking back home.

  • Its bounty starts decaying 45s after pickup, draining over the next 45s; the Urn is removed once the bounty empties.

  • 3 minutes after spawning, the Urn starts walking very slowly toward the deposit point on its own.

  • Deposits are now instant at the drop-off, worth 250 + 70/min to the runner alone (the comeback bounty still applies); on deposit all the souls burst out as orbs, and an ally who secures them shares the bounty with the runner.

  • The runner also gains +4 permanent buffs on deposit.

Unstable Rift

  • [New]Warning Time25s
  • King of the Hill has been rethemed and renamed to "Unstable Rift".

  • No longer requires an Urn delivery to start — it now spawns on its own variable timer (±1 minute), with an in-world-only effect showing which lane it will randomly spawn in 60s before the global countdown.

  • Spawn interval increased from every 6 minutes to every 7 minutes.

  • Players inside the rift zone are now revealed on the minimap.

  • Comeback bonuses (resists in the area, extra comeback bounty, and the claim timer) now scale linearly with net-worth deficit — no bonus at 0% behind, full bonus at 15% behind.

  • The securing team now also sends a wave of 5 Rift Troopers down from the rift location — up to 12 when trailing, on the same 0% to −15% net-worth ramp.

  • They spawn with +100% health and damage (looking larger, with custom VFX), and the bonus grows slightly each event — 100%, then 120%, 140%, and so on.

  • They drop no souls when killed.

  • Bounty increased by 35% to offset the removed urn-runner bounty — overall objective bounty is unchanged.

  • No longer grants +1 permanent buff to each player (nor +3 to the urn runner).

Breakables

  • [Undocumented] Golden Statue Health Buff15/25/3515/20/30

Bounce Pads

  • Jump Pads on top of the double sinner buildings have been removed.

Dash Jump

  • Distance18 m19 m
  • Vertical Impulse400425
  • Input Window End0.50s0.55s

Rejuvenator

  • Buff Duration240s180s

Souls

  • Minimum Unsecured Souls to Drop15050
  • Drop Threshold Growth0/min5/min

Hero Bounties

  • Base Reward Min250200
  • First Hero Kill Bonus150125

Respawn

  • Respawn Ramp8-30s over 5-19 min8-35s over 5-20 min

Shop

  • [New]Investment Bar PreviewHovering an item now previews its effect on your investment bars

Street Brawl

  • No longer locks you out of getting off the zipline in the first few seconds.

  • Increased item randomness a bit.

  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not keeping the bonuses from their enhanced components.

Heroes

Abrams

NERFED
  • Health / Level5249
Siphon Life
RANK 3
  • Increases Radius by3m2m
Shoulder Charge
RANK 3
  • Reduces Cooldown by20s18s
Seismic Impact
  • Cooldown185s215s
RANK 1
  • Reduces Cooldown by35s30s

Apollo

BUFFED
  • Health / Level4745
Riposte
  • Dash Grace Window1.01.3
  • Cast Range25m35m
  • Targeting Angle70°90°
  • Dash Range20m35m
RANK 1
  • Reduces Cooldown by7s8s
Flawless Advance
RANK 1
  • Spirit PowerHeal on hero hit scaling+1+1.3
Itani Lo Sahn
  • Cooldown125s145s
RANK 2
  • Reduces Cooldown by40s35s
RANK 3
  • Increases Bonus Damage by40%50%

Bebop

NERFED
  • Health / Level5552
Hyper Beam
  • Cooldown105s120s
RANK 1
  • Reduces Cooldown by25s20s

Billy

NERFED
  • Bullet Damage per Boon0.1420.127
  • Health / Level5653
Bashdown
  • Melee Damage Light Melee Scaling1.10.9
RANK 3
  • Heavy MeleeHeavy Melee Damage scaling+0.6+0.5
Rising Ram
RANK 3
  • On-Impact: Max HP as Spirit Damage10%8%
  • Spirit PowerOn-Impact: Max HP as Spirit Damage scaling+0.017+0.035
Chain Gang
  • Cooldown150s175s
RANK 2
  • Reduces Cooldown by50s40s

Calico

NERFED
  • Health / Level3937
Return to Shadows
  • Cooldown100s115s
RANK 1
  • Reduces Cooldown by25s20s

Celeste

BUFFED
  • Health / Level3533
Dazzling Trick
  • Cooldown35s32s
Radiant Daggers
  • Impact Damage Scaling0.560.63
  • Buff Duration25s30s
Shining Wonder
  • Cooldown140s160s
  • Damage Scaling0.730.80
  • Damage135150
  • Bounce Range15.5m16.5m
  • Priority Bounce Range11.5m12.5m
RANK 2
  • Increases Damage by7080
RANK 3
  • Reduces Cooldown by35s30s

Drifter

BUFFED
Rend
  • Cast Delay0.5s0.4s
  • Post-Cast Time0.5s0.4s
RANK 2
  • Reduces Cooldown by7s8s
Bloodscent
RANK 1
  • Increases Move Speed by2m3m
RANK 2
  • Increases Missing Health as Healing by18%24%
Eternal Night
  • Cooldown125s145s
RANK 2
  • Reduces Cooldown by45s40s

Dynamo

ADJUSTED
  • Health / Level6461
Rejuvenating Aurora
  • Health Restored25/s30/s
Singularity
  • Cooldown230s265s

Graves

NERFED
  • Health / Level3533
Borrowed Decree
  • Cooldown120s140s
RANK 1
  • Reduces Cooldown by20s15s

Grey Talon

NERFED
  • Health / Level4038
Rain of Arrows
  • Cooldown23s25s
Guided Owl
  • Cooldown110s125s
  • Spirit Power Per Kill108
RANK 2
  • Reduces Cooldown by45s40s

Haze

ADJUSTED
  • Health / Level3533
Sleep Dagger
RANK 1
  • Reduces Bullet Resist by8%10%
RANK 2
  • Reduces Cooldown by17s18s
Smoke Bomb
RANK 3
  • Increases Post-Invis Bullet Lifesteal (5s) by4050
Bullet Dance
  • Cooldown145s165s
RANK 3
  • Reduces Cooldown by75s65s

Holliday

NERFED
  • Health / Level4341
Powder Keg
  • Charge Delay7.0s7.5s
  • Explosion Damage Spirit Power Scaling1.41.2
  • Barrel Light Melee Force Forward16001400
  • Barrel Heavy Melee Force Forward20001800
RANK 3
  • Increases Explosion Damage by10080
Spirit Lasso
  • Cooldown115s130s
RANK 3
  • Reduces Cooldown by50s40s

Infernus

NERFED
  • Health / Level4139
Concussive Combustion
  • Cooldown165s190s
RANK 2
  • Reduces Cooldown by75s65s

Ivy

BUFFED
  • Health / Level4745
Entangling Thorns
  • Damage Per Second Spirit Power Scaling0.450.55
Kudzu Connection
  • Replicated Healing per Boon0.500.85
Air Drop
  • Cooldown85s100s
  • Cooldown Reduction On Others25%30%

Kelvin

NERFED
  • Health / Level6360
Frozen Shelter
  • Cooldown170s195s
RANK 1
  • Reduces Cooldown by25s20s

Lady Geist

NERFED
  • Health / Level5451
Soul Exchange
  • Cooldown190s220s
RANK 1
  • Reduces Cooldown by60s50s

Lash

BUFFED
  • Health / Level5350
Ground Strike
  • Cooldown21s18s
Flog
  • Attack Angle30º38º
Death Slam
  • Cooldown150s170s
RANK 2
  • Reduces Cooldown by40s35s

McGinnis

NERFED
  • Health / Level5552
Heavy Barrage
  • Cooldown175s200s
RANK 2
  • Reduces Cooldown by55s45s

Mina

BUFFED
  • Health / Level2827
Rake
  • Missing Health Damage Percentage5%6%
Sanguine Retreat
RANK 3
  • [New]Increases Cast Range by3m
Nox Nostra
  • Cooldown130s150s
  • Damage4.454.60
RANK 1
  • Increases Damage by1.741.90
RANK 2
  • Reduces Cooldown by55s45s

Mirage

NERFED
  • Health / Level4745
Traveler
  • Cooldown120s140s
RANK 3
  • Reduces Cooldown by80s70s

Mo & Krill

BUFFED
  • Health / Level6865
Sand Blast
RANK 2
  • Reduces Move Speed by25%30%
  • Reduces Dash Distance by25%30%
RANK 3
  • Reduces Cooldown by20s25s
Combo
  • Cooldown130s150s
  • Bonus Max Health Per Kill per Boon12
  • Bonus Max Health Per Kill3040
RANK 2
  • Reduces Cooldown by35s30s

Paige

BUFFED
  • Health / Level2931
Bookwyrm
RANK 1
  • [Removed]Increases Trail Duration by2s
  • [Removed]Increases Radius by1m
  • [New]Reduces Cooldown by12s
RANK 2
  • [Removed]Increases Dragon Travel Range by10m
  • [Removed]Reduces Cooldown by12s
  • [New]Increases Trail Duration by2s
  • [New]Increases Radius by1m
  • [New]Increases Charges by1
RANK 3
  • [Removed]Increases Charges by1
  • [New]Increases Dragon Travel Range by12m
Plot Armor
RANK 1
  • Spirit PowerFire Rate scaling+0.13+0.16
RANK 3
  • Increases Bonus Targets Barrier Percentage by75100
Rallying Charge
  • Cooldown190s220s
  • Miss DetectionNon-hero-only impacts did not count as a missNon-hero-only impacts now correctly trigger the miss cooldown reduction
RANK 2
  • Reduces Cooldown by50s45s
RANK 3
  • Increases Max Amp by50%70%

Paradox

ADJUSTED
  • Health / Level4846
Kinetic Carbine
RANK 2
  • [New]Spirit PowerBonus Speed scaling+0.06
RANK 3
  • [New]Weapon PowerMin Damage scaling+55
Paradoxical Swap
  • Cooldown95s110s
RANK 2
  • Reduces Cooldown by35s30s

Pocket

NERFED
  • Bullet Damage per Boon0.160.14
  • Health / Level3836
Flying Cloak
RANK 3
  • Reduces Cooldown by12s11s
Affliction
  • Cooldown150s170s
RANK 1
  • Reduces Cooldown by40s35s

Rem

NERFED
  • Health / Level2928
Tag Along
  • Health Restored Scaling0.660.40
RANK 3
  • Spirit PowerMissing Health Burst scaling+0.02+0.016
Lil Helpers
  • Spirit Armor Gain15%12%
RANK 1
  • [New]Increases Move Speed by1.5m
RANK 2
  • [Removed]Increases Spirit Armor Gain by8%
  • [Removed]Increases Move Speed by1.5m
  • [New]Increases Helper Count by1
  • [New]Increases Infest Damage Taken Percent by15%
RANK 3
  • Increases Helper Count by21
  • [Removed]Increases Infest Damage Taken Percent by20%
  • [New]Increases Spirit Armor Gain by15%
Naptime
  • Cooldown175s200s
RANK 3
  • Reduces Cooldown by65s55s

Seven

ADJUSTED
  • Health / Level4341
Lightning Ball
  • Charge Delay7s6s
Storm Cloud
  • Cooldown180s205s
  • Damage Interval0.250.30
  • Expand Time1.5s3.5s
RANK 2
  • [New]Increases Initial Radius by5m

Shiv

ADJUSTED
  • Alt-Fire Bullet Damage / Level00.2
  • Health / Level4846
  • Alt-Fire Ammo Consumed Per Shot354
  • Alt-Fire KnockbackCould move the target during Slowing HexMovement is disabled by Slowing Hex
  • Bullet Spread1.50
Serrated Knives
  • Cooldown18s16s
Slice and Dice
  • Impact Damage Scaling1.4415 (Spirit Power)1 (Light Melee)1.4415 (Spirit Power)
  • Impact Damage602575
  • [New]Damage Amplification4% [Removed]
RANK 2
  • [Removed]Reduces Enemy Spirit Resist by6% [Removed] 6%
  • [New]Increases Damage Amplification by4% [Removed]
Bloodletting
RANK 2
  • [Removed]Increases Incoming Damage Deferred by15%
  • [New]Increases Deferred Damage Cleared by35%
RANK 3
  • [Removed]Increases Deferred Damage Cleared by50%
  • [New]Increases Incoming Damage Deferred by15%
Killing Blow
  • Cooldown125s145s
  • Cast Range18m12m
  • Full Rage Damage Bonus12%8%
  • [New]Recast Window20s
  • [New]Target: Neutral
  • [New]Target: Trooper Enemy
  • [New]Hero ExecuteExecuting a hero instantly fills the rage bar
RANK 1
  • [New]Increases Cast Range by6m
RANK 2
  • Increases Full Rage Damage Bonus by10%16%
  • Reduces Cooldown by30s25s
RANK 3
  • [Removed]Increases Recast Window by20s
  • Increases Enemy health threshold by5%10%8%

Silver

NERFED
  • Health / Level2928
Lycan Curse
  • Cooldown70s80s

Sinclair

NERFED
  • Health / Level4038

The Doorman

NERFED
  • Health / Level4442
Doorway
  • Cooldown40s45s
Hotel Guest
  • Cooldown120s140s
RANK 1
  • Reduces Cooldown by25s20s

Venator

NERFED
  • Health / Level4543
Ira Domini
  • Cooldown140s160s

Victor

NERFED
  • Health / Level3634
Shocking Reanimation
  • Cooldown240s275s
RANK 3
  • Reduces Cooldown by110s95s

Vindicta

BUFFED
  • Health / Level2928
Stake
RANK 2
  • Reduces Cooldown by20s22s
Crow Familiar
  • Crow Collision Radius2026
RANK 2
  • Reduces Cooldown by12s16s
Assassinate
  • Cooldown50s55s
  • Max Bonus Damage Spirit Power Scaling2.02.3
RANK 1
  • Reduces Cooldown by20s15s

Viscous

ADJUSTED
  • Health / Level4745
Splatter
RANK 3
  • Spirit PowerDamage scaling+1.1+1
Puddle Punch
RANK 3
  • Reduces Cooldown by12s14s
Goo Ball
  • Cooldown130s150s
RANK 1
  • Reduces Cooldown by30s25s
RANK 3
  • Increases Duration by6s7s

Vyper

BUFFED
  • Health / Level3735
Screwjab Dagger
RANK 3
  • [New]Reduces Charge Delay by2s
Slither
RANK 3
  • Spirit PowerBarrier scaling+0.6+0.8
Petrifying Bola
  • Cooldown90s105s
RANK 2
  • Reduces Cooldown by25s20s

Warden

ADJUSTED
  • Bullet Damage per Boon0.340.28
  • Health / Level6360
Willpower
RANK 2
  • Reduces Cooldown by22s24s
RANK 3
  • Spirit PowerBarrier scaling+2.5+2.7
Last Stand
  • Cooldown155s180s
RANK 2
  • Reduces Cooldown by35s30s

Wraith

NERFED
  • Health / Level3735
Telekinesis
  • Cooldown130s150s
RANK 2
  • Reduces Cooldown by50s45s

Yamato

NERFED
  • Health / Level4745
Shadow Transformation
  • Cooldown130s150s
RANK 2
  • Reduces Cooldown by25s20s
Items

Weapon

  • Mystic Shot NERFED

    • Cooldown8s9s
  • Toxic Bullets BUFFED

    • Bleed Damage1.7%/sec1.9%/sec

Spirit

  • Cursed Relic BUFFED

    ACTIVE
    • Damage Penalty-10%-14%
  • Scourge ADJUSTED

    • [New]Max Health per Second Spirit Power Scaling0.0055
    • Max Health per Second3.5%2.6%