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Patch Notes

Deadlock Patch Notes: June 30, 2026

King of the Hill is reborn as the Unstable Rift and the Soul Urn becomes its own delivery objective. Every ultimate cooldown is nerfed 15% alongside a soul-economy rebalance, with Celeste, Apollo, and Drifter among the winners and Holliday, Billy, and Rem taking the hardest hits.

General

Hero Progression

  • Boon Souls Required0 | 300/600/900/1.5k/2.2k/3k/3.8k/4.6k/5.4k/6.2k/7.1k/8k/9k/10k/11k/12k/13.2k/14.5k/16k/17.5k/19k/20.5k/22k/23.5k/25k/26.5k/28k/29.5k/31k/32.5k/34k/35.5k/37k/38.5k/40k→0 | 200/500/900/1.4k/2k/2.6k/3.2k/3.9k/4.6k/5.3k/6k/6.8k/7.6k/8.4k/9.2k/10.1k/11k/11.9k/12.8k/13.8k/14.9k/16.1k/17.4k/18.9k/20.6k/22.5k/24.6k/26.9k/29.4k/32.1k/35k/38.1k/41.4k/44.9k/48.6k
  • Ability Unlock Levels1/3/5/7→1/3/5/8

Structures

  • Guardian Bounty1500→1250
  • Walker Bounty4000→3500

Troopers

  • Soul Reward116→100
  • Soul Reward Growth / Minute1.16/min→2.00/min
  • Direct Souls60%→50%
  • Soul Orb Share40%→50%

Soul Urn

  • Spiritual Urn Reveal Time1s→12s
  • [Removed]Soul Urn Capture Radius20 m
  • [Undocumented] Soul Urn Orb Lifetime25s→3s
  • Urn running is now its own objective: the Urn spawns at either end of the map (the old neutral-pickup spots) at 10/15/20/25/… minutes and is delivered to the opposite end.

  • The Urn runner is no longer revealed, disarmed, or silenced (going through a doorway or a Mirage teleport still drops the Urn).

  • They can no longer parry.

  • Their passive holding bonuses now scale with how far behind their team is (the same 0%–15% net-worth ramp as the Unstable Rift) instead of being on or off; the bonuses themselves are unchanged.

  • The Urn is now louder when it talks and easier for nearby enemies to hear.

  • It can no longer be manually dropped — it drops when the runner takes a light or heavy melee, is stunned, or dies, and it stays where it lands instead of walking back home.

  • Its bounty starts decaying 45s after pickup, draining over the next 45s; the Urn is removed once the bounty empties.

  • 3 minutes after spawning, the Urn starts walking very slowly toward the deposit point on its own.

  • Deposits are now instant at the drop-off, worth 250 + 70/min to the runner alone (the comeback bounty still applies); on deposit all the souls burst out as orbs, and an ally who secures them shares the bounty with the runner.

  • The runner also gains +4 permanent buffs on deposit.

Unstable Rift

  • [New]Warning Time25s
  • King of the Hill has been rethemed and renamed to "Unstable Rift".

  • No longer requires an Urn delivery to start — it now spawns on its own variable timer (±1 minute), with an in-world-only effect showing which lane it will randomly spawn in 60s before the global countdown.

  • Spawn interval increased from every 6 minutes to every 7 minutes.

  • Players inside the rift zone are now revealed on the minimap.

  • Comeback bonuses (resists in the area, extra comeback bounty, and the claim timer) now scale linearly with net-worth deficit — no bonus at 0% behind, full bonus at 15% behind.

  • The securing team now also sends a wave of 5 Rift Troopers down from the rift location — up to 12 when trailing, on the same 0% to −15% net-worth ramp.

  • They spawn with +100% health and damage (looking larger, with custom VFX), and the bonus grows slightly each event — 100%, then 120%, 140%, and so on.

  • They drop no souls when killed.

  • Bounty increased by 35% to offset the removed urn-runner bounty — overall objective bounty is unchanged.

  • No longer grants +1 permanent buff to each player (nor +3 to the urn runner).

Breakables

  • [Undocumented] Golden Statue Health Buff15/25/35→15/20/30

Bounce Pads

  • Jump Pads on top of the double sinner buildings have been removed.

Dash Jump

  • Distance18 m→19 m
  • Vertical Impulse400→425
  • Input Window End0.50s→0.55s

Rejuvenator

  • Buff Duration240s→180s

Souls

  • Minimum Unsecured Souls to Drop150→50
  • Drop Threshold Growth0/min→5/min

Hero Bounties

  • Base Reward Min250→200
  • First Hero Kill Bonus150→125

Respawn

  • Respawn Ramp8-30s over 5-19 min→8-35s over 5-20 min

Shop

  • [New]Investment Bar PreviewHovering an item now previews its effect on your investment bars

Street Brawl

  • No longer locks you out of getting off the zipline in the first few seconds.

  • Increased item randomness a bit.

  • Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not keeping the bonuses from their enhanced components.

Heroes

Abrams

NERFED
  • Health / Level52→49

Siphon Life

RANK 3
  • Increases Radius by3m→2m

Shoulder Charge

RANK 3
  • Reduces Cooldown by20s→18s

Seismic Impact

  • Cooldown185s→215s
RANK 1
  • Reduces Cooldown by35s→30s

Apollo

BUFFED
  • Health / Level47→45

Riposte

  • Dash Grace Window1.0→1.3
  • Cast Range25m→35m
  • Targeting Angle70°→90°
  • Dash Range20m→35m
RANK 1
  • Reduces Cooldown by7s→8s

Flawless Advance

RANK 1
  • Spirit PowerHeal on hero hit scaling+1→+1.3

Itani Lo Sahn

  • Cooldown125s→145s
RANK 2
  • Reduces Cooldown by40s→35s
RANK 3
  • Increases Bonus Damage by40%→50%

Bebop

NERFED
  • Health / Level55→52

Hyper Beam

  • Cooldown105s→120s
RANK 1
  • Reduces Cooldown by25s→20s

Billy

NERFED
  • Bullet Damage per Boon0.142→0.127
  • Health / Level56→53

Bashdown

  • Melee Damage Light Melee Scaling1.1→0.9
RANK 3
  • Heavy MeleeHeavy Melee Damage scaling+0.6→+0.5

Rising Ram

RANK 3
  • On-Impact: Max HP as Spirit Damage10%→8%
  • Spirit PowerOn-Impact: Max HP as Spirit Damage scaling+0.017→+0.035

Chain Gang

  • Cooldown150s→175s
RANK 2
  • Reduces Cooldown by50s→40s

Calico

NERFED
  • Health / Level39→37

Return to Shadows

  • Cooldown100s→115s
RANK 1
  • Reduces Cooldown by25s→20s

Celeste

BUFFED
  • Health / Level35→33

Dazzling Trick

  • Cooldown35s→32s

Radiant Daggers

  • Impact Damage Scaling0.56→0.63
  • Buff Duration25s→30s

Shining Wonder

  • Cooldown140s→160s
  • Damage Scaling0.73→0.80
  • Damage135→150
  • Bounce Range15.5m→16.5m
  • Priority Bounce Range11.5m→12.5m
RANK 2
  • Increases Damage by70→80
RANK 3
  • Reduces Cooldown by35s→30s

Drifter

BUFFED

Rend

  • Cast Delay0.5s→0.4s
  • Post-Cast Time0.5s→0.4s
RANK 2
  • Reduces Cooldown by7s→8s

Bloodscent

RANK 1
  • Increases Move Speed by2m→3m
RANK 2
  • Increases Missing Health as Healing by18%→24%

Eternal Night

  • Cooldown125s→145s
RANK 2
  • Reduces Cooldown by45s→40s

Dynamo

ADJUSTED
  • Health / Level64→61

Rejuvenating Aurora

  • Health Restored25/s→30/s

Singularity

  • Cooldown230s→265s

Graves

NERFED
  • Health / Level35→33

Borrowed Decree

  • Cooldown120s→140s
RANK 1
  • Reduces Cooldown by20s→15s

Grey Talon

NERFED
  • Health / Level40→38

Rain of Arrows

  • Cooldown23s→25s

Guided Owl

  • Cooldown110s→125s
  • Spirit Power Per Kill10→8
RANK 2
  • Reduces Cooldown by45s→40s

Haze

ADJUSTED
  • Health / Level35→33

Sleep Dagger

RANK 1
  • Reduces Bullet Resist by8%→10%
RANK 2
  • Reduces Cooldown by17s→18s

Smoke Bomb

RANK 3
  • Increases Post-Invis Bullet Lifesteal (5s) by40→50

Bullet Dance

  • Cooldown145s→165s
RANK 3
  • Reduces Cooldown by75s→65s

Holliday

NERFED
  • Health / Level43→41

Powder Keg

  • Charge Delay7.0s→7.5s
  • Explosion Damage Spirit Power Scaling1.4→1.2
  • Barrel Light Melee Force Forward1600→1400
  • Barrel Heavy Melee Force Forward2000→1800
RANK 3
  • Increases Explosion Damage by100→80

Spirit Lasso

  • Cooldown115s→130s
RANK 3
  • Reduces Cooldown by50s→40s

Infernus

NERFED
  • Health / Level41→39

Concussive Combustion

  • Cooldown165s→190s
RANK 2
  • Reduces Cooldown by75s→65s

Ivy

BUFFED
  • Health / Level47→45

Entangling Thorns

  • Damage Per Second Spirit Power Scaling0.45→0.55

Kudzu Connection

  • Replicated Healing per Boon0.50→0.85

Air Drop

  • Cooldown85s→100s
  • Cooldown Reduction On Others25%→30%

Kelvin

NERFED
  • Health / Level63→60

Frozen Shelter

  • Cooldown170s→195s
RANK 1
  • Reduces Cooldown by25s→20s

Lady Geist

NERFED
  • Health / Level54→51

Soul Exchange

  • Cooldown190s→220s
RANK 1
  • Reduces Cooldown by60s→50s

Lash

BUFFED
  • Health / Level53→50

Ground Strike

  • Cooldown21s→18s

Flog

  • Attack Angle30º→38º

Death Slam

  • Cooldown150s→170s
RANK 2
  • Reduces Cooldown by40s→35s

McGinnis

NERFED
  • Health / Level55→52

Heavy Barrage

  • Cooldown175s→200s
RANK 2
  • Reduces Cooldown by55s→45s

Mina

BUFFED
  • Health / Level28→27

Rake

  • Missing Health Damage Percentage5%→6%

Sanguine Retreat

RANK 3
  • [New]Increases Cast Range by3m

Nox Nostra

  • Cooldown130s→150s
  • Damage4.45→4.60
RANK 1
  • Increases Damage by1.74→1.90
RANK 2
  • Reduces Cooldown by55s→45s

Mirage

NERFED
  • Health / Level47→45

Traveler

  • Cooldown120s→140s
RANK 3
  • Reduces Cooldown by80s→70s

Mo & Krill

BUFFED
  • Health / Level68→65

Sand Blast

RANK 2
  • Reduces Move Speed by25%→30%
  • Reduces Dash Distance by25%→30%
RANK 3
  • Reduces Cooldown by20s→25s

Combo

  • Cooldown130s→150s
  • Bonus Max Health Per Kill per Boon1→2
  • Bonus Max Health Per Kill30→40
RANK 2
  • Reduces Cooldown by35s→30s

Paige

BUFFED
  • Health / Level29→31

Bookwyrm

RANK 1
  • [Removed]Increases Trail Duration by2s
  • [Removed]Increases Radius by1m
  • [New]Reduces Cooldown by12s
RANK 2
  • [Removed]Increases Dragon Travel Range by10m
  • [Removed]Reduces Cooldown by12s
  • [New]Increases Trail Duration by2s
  • [New]Increases Radius by1m
  • [New]Increases Charges by1
RANK 3
  • [Removed]Increases Charges by1
  • [New]Increases Dragon Travel Range by12m

Plot Armor

RANK 1
  • Spirit PowerFire Rate scaling+0.13→+0.16
RANK 3
  • Increases Bonus Targets Barrier Percentage by75→100

Rallying Charge

  • Cooldown190s→220s
  • Miss DetectionNon-hero-only impacts did not count as a miss→Non-hero-only impacts now correctly trigger the miss cooldown reduction
RANK 2
  • Reduces Cooldown by50s→45s
RANK 3
  • Increases Max Amp by50%→70%

Paradox

ADJUSTED
  • Health / Level48→46

Kinetic Carbine

RANK 2
  • [New]Spirit PowerBonus Speed scaling+0.06
RANK 3
  • [New]Weapon PowerMin Damage scaling+55

Paradoxical Swap

  • Cooldown95s→110s
RANK 2
  • Reduces Cooldown by35s→30s

Pocket

NERFED
  • Bullet Damage per Boon0.16→0.14
  • Health / Level38→36

Flying Cloak

RANK 3
  • Reduces Cooldown by12s→11s

Affliction

  • Cooldown150s→170s
RANK 1
  • Reduces Cooldown by40s→35s

Rem

NERFED
  • Health / Level29→28

Tag Along

  • Health Restored Scaling0.66→0.40
RANK 3
  • Spirit PowerMissing Health Burst scaling+0.02→+0.016

Lil Helpers

  • Spirit Armor Gain15%→12%
RANK 1
  • [New]Increases Move Speed by1.5m
RANK 2
  • [Removed]Increases Spirit Armor Gain by8%
  • [Removed]Increases Move Speed by1.5m
  • [New]Increases Helper Count by1
  • [New]Increases Infest Damage Taken Percent by15%
RANK 3
  • Increases Helper Count by2→1
  • [Removed]Increases Infest Damage Taken Percent by20%
  • [New]Increases Spirit Armor Gain by15%

Naptime

  • Cooldown175s→200s
RANK 3
  • Reduces Cooldown by65s→55s

Seven

ADJUSTED
  • Health / Level43→41

Lightning Ball

  • Charge Delay7s→6s

Storm Cloud

  • Cooldown180s→205s
  • Damage Interval0.25→0.30
  • Expand Time1.5s→3.5s
RANK 2
  • [New]Increases Initial Radius by5m

Shiv

ADJUSTED
  • Alt-Fire Bullet Damage / Level0→0.2
  • Health / Level48→46
  • Alt-Fire Ammo Consumed Per Shot3→5→4
  • Alt-Fire KnockbackCould move the target during Slowing Hex→Movement is disabled by Slowing Hex
  • Bullet Spread1.5→0

Serrated Knives

  • Cooldown18s→16s

Slice and Dice

  • Impact Damage Scaling1.4415 (Spirit Power)→1 (Light Melee)→1.4415 (Spirit Power)
  • Impact Damage60→25→75
  • [New]Damage Amplification4%→ [Removed]
RANK 2
  • [Removed]Reduces Enemy Spirit Resist by6%→ [Removed] →6%
  • [New]Increases Damage Amplification by4%→ [Removed]

Bloodletting

RANK 2
  • [Removed]Increases Incoming Damage Deferred by15%
  • [New]Increases Deferred Damage Cleared by35%
RANK 3
  • [Removed]Increases Deferred Damage Cleared by50%
  • [New]Increases Incoming Damage Deferred by15%

Killing Blow

  • Cooldown125s→145s
  • Cast Range18m→12m
  • Full Rage Damage Bonus12%→8%
  • [New]Recast Window20s
  • [New]Target: Neutral
  • [New]Target: Trooper Enemy
  • [New]Hero ExecuteExecuting a hero instantly fills the rage bar
RANK 1
  • [New]Increases Cast Range by6m
RANK 2
  • Increases Full Rage Damage Bonus by10%→16%
  • Reduces Cooldown by30s→25s
RANK 3
  • [Removed]Increases Recast Window by20s
  • Increases Enemy health threshold by5%→10%→8%

Silver

NERFED
  • Health / Level29→28

Lycan Curse

  • Cooldown70s→80s

Sinclair

NERFED
  • Health / Level40→38

The Doorman

NERFED
  • Health / Level44→42

Doorway

  • Cooldown40s→45s

Hotel Guest

  • Cooldown120s→140s
RANK 1
  • Reduces Cooldown by25s→20s

Venator

NERFED
  • Health / Level45→43

Ira Domini

  • Cooldown140s→160s

Victor

NERFED
  • Health / Level36→34

Shocking Reanimation

  • Cooldown240s→275s
RANK 3
  • Reduces Cooldown by110s→95s

Vindicta

BUFFED
  • Health / Level29→28

Stake

RANK 2
  • Reduces Cooldown by20s→22s

Crow Familiar

  • Crow Collision Radius20→26
RANK 2
  • Reduces Cooldown by12s→16s

Assassinate

  • Cooldown50s→55s
  • Max Bonus Damage Spirit Power Scaling2.0→2.3
RANK 1
  • Reduces Cooldown by20s→15s

Viscous

ADJUSTED
  • Health / Level47→45

Splatter

RANK 3
  • Spirit PowerDamage scaling+1.1→+1

Puddle Punch

RANK 3
  • Reduces Cooldown by12s→14s

Goo Ball

  • Cooldown130s→150s
RANK 1
  • Reduces Cooldown by30s→25s
RANK 3
  • Increases Duration by6s→7s

Vyper

BUFFED
  • Health / Level37→35

Screwjab Dagger

RANK 3
  • [New]Reduces Charge Delay by2s

Slither

RANK 3
  • Spirit PowerBarrier scaling+0.6→+0.8

Petrifying Bola

  • Cooldown90s→105s
RANK 2
  • Reduces Cooldown by25s→20s

Warden

ADJUSTED
  • Bullet Damage per Boon0.34→0.28
  • Health / Level63→60

Willpower

RANK 2
  • Reduces Cooldown by22s→24s
RANK 3
  • Spirit PowerBarrier scaling+2.5→+2.7

Last Stand

  • Cooldown155s→180s
RANK 2
  • Reduces Cooldown by35s→30s

Wraith

NERFED
  • Health / Level37→35

Telekinesis

  • Cooldown130s→150s
RANK 2
  • Reduces Cooldown by50s→45s

Yamato

NERFED
  • Health / Level47→45

Shadow Transformation

  • Cooldown130s→150s
RANK 2
  • Reduces Cooldown by25s→20s

Items

Weapon

  • Mystic Shot NERFED

    • Cooldown8s→9s
  • Toxic Bullets BUFFED

    • Bleed Damage1.7%/sec→1.9%/sec

Spirit

  • Cursed Relic BUFFED

    ACTIVE
    • Damage Penalty-10%→-14%
  • Scourge ADJUSTED

    • [New]Max Health per Second Spirit Power Scaling0.0055
    • Max Health per Second3.5%→2.6%